Jean-luc Lugrin
Cited by
Cited by
Avatar realism and social interaction quality in virtual reality
D Roth, JL Lugrin, D Galakhov, A Hofmann, G Bente, ME Latoschik, ...
2016 IEEE virtual reality (VR), 277-278, 2016
Madame bovary on the holodeck: immersive interactive storytelling
M Cavazza, JL Lugrin, D Pizzi, F Charles
Proceedings of the 15th ACM international conference on Multimedia, 651-660, 2007
Avatar anthropomorphism and illusion of body ownership in VR
JL Lugrin, J Latt, ME Latoschik
2015 IEEE virtual reality (VR), 229-230, 2015
Breaking bad behaviors: A new tool for learning classroom management using virtual reality
JL Lugrin, ME Latoschik, M Habel, D Roth, C Seufert, S Grafe
Frontiers in ICT 3, 26, 2016
Not alone here?! scalability and user experience of embodied ambient crowds in distributed social virtual reality
ME Latoschik, F Kern, JP Stauffert, A Bartl, M Botsch, JL Lugrin
IEEE transactions on visualization and computer graphics 25 (5), 2134-2144, 2019
Making sense of virtual environments: action representation, grounding and common sense
JL Lugrin, M Cavazza
Proceedings of the 12th international conference on Intelligent user …, 2007
Any “body” there? avatar visibility effects in a virtual reality game
JL Lugrin, M Ertl, P Krop, R Klüpfel, S Stierstorfer, B Weisz, M Rück, ...
2018 IEEE conference on virtual reality and 3D user interfaces (VR), 17-24, 2018
Anthropomorphism and Illusion of Virtual Body Ownership.
JL Lugrin, J Latt, ME Latoschik
ICAT-EGVE 15, 1-8, 2015
Interactive storytelling with literary feelings
D Pizzi, F Charles, JL Lugrin, M Cavazza
Affective Computing and Intelligent Interaction: Second International …, 2007
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom
C Seufert, S Oberdörfer, A Roth, S Grafe, JL Lugrin, ME Latoschik
Computers & Education 179, 104410, 2022
Alpha IVBO-construction of a scale to measure the illusion of virtual body ownership
D Roth, JL Lugrin, ME Latoschik, S Huber
Proceedings of the 2017 CHI conference extended abstracts on human factors …, 2017
The CaveUT system: immersive entertainment based on a game engine
J Jacobson, M Le Renard, JL Lugrin, M Cavazza
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
FakeMi: A fake mirror system for avatar embodiment studies
ME Latoschik, JL Lugrin, D Roth
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
A simplified inverse kinematic approach for embodied VR applications
D Roth, JL Lugrin, J Büser, G Bente, A Fuhrmann, ME Latoschik
2016 IEEE Virtual Reality (VR), 275-276, 2016
Immersive FPS games: user experience and performance
JL Lugrin, M Cavazza, F Charles, M Le Renard, J Freeman, J Lessiter
Proceedings of the 2013 ACM international workshop on Immersive media …, 2013
Influence of avatar realism on stressful situation in VR
JL Lugrin, M Wiedemann, D Bieberstein, ME Latoschik
2015 IEEE Virtual Reality (VR), 227-228, 2015
Avatar embodiment realism and virtual fitness training
JL Lugrin, M Landeck, ME Latoschik
2015 IEEE Virtual Reality (VR), 225-226, 2015
AI-based world behaviour for emergent narratives
JL Lugrin, M Cavazza
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
Exploring the usability of immersive interactive storytelling
JL Lugrin, M Cavazza, D Pizzi, T Vogt, E André
Proceedings of the 17th ACM symposium on virtual reality software and …, 2010
Intelligent virtual environments for virtual reality art
M Cavazza, JL Lugrin, S Hartley, M Le Renard, A Nandi, J Jacobson, ...
Computers & Graphics 29 (6), 852-861, 2005
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