Jean-luc Lugrin
Jean-luc Lugrin
Professor in Digital Media Processing | Department of Human-Computer Media - Universität Würzburg
Dirección de correo verificada de uni-wuerzburg.de
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Madame bovary on the holodeck: immersive interactive storytelling
M Cavazza, JL Lugrin, D Pizzi, F Charles
Proceedings of the 15th ACM international conference on Multimedia, 651-660, 2007
1372007
Making sense of virtual environments: action representation, grounding and common sense
JL Lugrin, M Cavazza
Proceedings of the 12th international conference on Intelligent user …, 2007
872007
Interactive storytelling with literary feelings
D Pizzi, F Charles, JL Lugrin, M Cavazza
International Conference on Affective Computing and Intelligent Interaction …, 2007
772007
Avatar anthropomorphism and illusion of body ownership in VR
JL Lugrin, J Latt, ME Latoschik
2015 IEEE Virtual Reality (VR), 229-230, 2015
572015
The CaveUT system: immersive entertainment based on a game engine
J Jacobson, M Le Renard, JL Lugrin, M Cavazza
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
552005
Avatar realism and social interaction quality in virtual reality
D Roth, JL Lugrin, D Galakhov, A Hofmann, G Bente, ME Latoschik, ...
2016 IEEE Virtual Reality (VR), 277-278, 2016
492016
Automatic generation of game level solutions as storyboards
D Pizzi, JL Lugrin, A Whittaker, M Cavazza
IEEE Transactions on Computational Intelligence and AI in Games 2 (3), 149-161, 2010
482010
Anthropomorphism and Illusion of Virtual Body Ownership.
JL Lugrin, J Latt, ME Latoschik
ICAT-EGVE, 1-8, 2015
452015
Breaking bad behaviors: A new tool for learning classroom management using virtual reality
JL Lugrin, ME Latoschik, M Habel, D Roth, C Seufert, S Grafe
Frontiers in ICT 3, 26, 2016
382016
AI-based world behaviour for emergent narratives
JL Lugrin, M Cavazza
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
362006
CaveUDK: a VR game engine middleware
JL Lugrin, F Charles, M Cavazza, M Le Renard, J Freeman, J Lessiter
Proceedings of the 18th ACM symposium on Virtual reality software and …, 2012
282012
Immersive FPS games: user experience and performance
JL Lugrin, M Cavazza, F Charles, M Le Renard, J Freeman, J Lessiter
Proceedings of the 2013 ACM international workshop on Immersive media …, 2013
272013
Qualitative physics in virtual environments
M Cavazza, S Hartley, JL Lugrin, M Le Bras
Proceedings of the 9th international conference on Intelligent user …, 2004
262004
Real-Time Camera Control for Interactive Storytelling.
F Charles, JL Lugrin, M Cavazza, SJ Mead
GAME-ON 3, 73-76, 2002
262002
Alpha IVBO-construction of a scale to measure the illusion of virtual body ownership
D Roth, JL Lugrin, ME Latoschik, S Huber
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
242017
FakeMi: a fake mirror system for avatar embodiment studies
ME Latoschik, JL Lugrin, D Roth
Proceedings of the 22nd ACM Conference on Virtual Reality Software and …, 2016
242016
Intelligent virtual environments for virtual reality art
M Cavazza, JL Lugrin, S Hartley, M Le Renard, A Nandi, J Jacobson, ...
Computers & Graphics 29 (6), 852-861, 2005
232005
A simplified inverse kinematic approach for embodied vr applications
D Roth, JL Lugrin, J Büser, G Bente, A Fuhrmann, ME Latoschik
2016 IEEE Virtual Reality (VR), 275-276, 2016
222016
Extending character-based storytelling with awareness and feelings
D Pizzi, M Cavazza, JL Lugrin
Proceedings of the 6th international joint conference on Autonomous agents …, 2007
222007
Exploring the usability of immersive interactive storytelling
JL Lugrin, M Cavazza, D Pizzi, T Vogt, E André
Proceedings of the 17th ACM symposium on virtual reality software and …, 2010
202010
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20