Texture space caching and reconstruction for ray tracing J Munkberg, J Hasselgren, P Clarberg, M Andersson, T Akenine-Möller ACM Transactions on Graphics (TOG) 35 (6), 1-13, 2016 | 27 | 2016 |
Adaptive texture space shading for stochastic rendering M Andersson, J Hasselgren, R Toth, T Akenine‐Möiler Computer Graphics Forum 33 (2), 341-350, 2014 | 25 | 2014 |
Texture level of detail strategies for real-time ray tracing T Akenine-Möller, J Nilsson, M Andersson, C Barré-Brisebois, R Toth, ... Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other …, 2019 | 21 | 2019 |
Filtered shadow mapping M Andersson, JN Hasselgren, CJ Munkberg, T Akenine-Moller US Patent 9,761,001, 2017 | 21 | 2017 |
Multi-view ray tracing using edge detection and shader reuse B Johnsson, M Andersson, TG Akenine-Möller, CJ Munkberg, ... US Patent 8,659,597, 2014 | 21 | 2014 |
Texture space shading and reconstruction for ray tracing CJ Munkberg, JN Hasselgren, FP Clarberg, M Andersson, RM Toth, ... US Patent 10,354,432, 2019 | 19 | 2019 |
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations M Andersson, RM Toth, JN Hasselgren, TG Akenine-Moller US Patent 10,540,808, 2020 | 17 | 2020 |
Medierad social interaktion M Andersson Gleerup, 2017 | 16 | 2017 |
Masked software occlusion culling. J Hasselgren, M Andersson, T Akenine-Möller High Performance Graphics, 23-31, 2016 | 15 | 2016 |
Depth buffer compression for stochastic motion blur rasterization M Andersson, J Hasselgren, T Akenine-Möller Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics, 127-134, 2011 | 14 | 2011 |
Culling using masked depths M Andersson, TG Akenine-Moller, JN Hasselgren US Patent 9,324,180, 2016 | 11 | 2016 |
Creating a ray differential by accessing a G-buffer T Akenine-Moller, R Toth, M Andersson, JKD Nilsson US Patent 10,600,232, 2020 | 10 | 2020 |
Ray accelerator: Efficient and flexible ray tracing on a heterogeneous architecture R Barringer, M Andersson, T Akenine‐Möller Computer Graphics Forum 36 (8), 166-177, 2017 | 10 | 2017 |
Masked depth culling for graphics hardware M Andersson, J Hasselgren, T Akenine-Möller ACM Transactions on Graphics (TOG) 34 (6), 1-9, 2015 | 9 | 2015 |
Edge-based coverage mask compression JN Hasselgren, M Andersson, RM Toth US Patent 10,242,286, 2019 | 8 | 2019 |
Efficient multi-view ray tracing using edge detection and shader reuse M Andersson, B Johnsson, J Munkberg, P Clarberg, J Hasselgren, ... The Visual Computer 27, 665-676, 2011 | 7 | 2011 |
Performing a texture level-of-detail approximation T Akenine-Moller, R Toth, M Andersson US Patent 10,460,504, 2019 | 6 | 2019 |
Apparatus and method for dynamic polygon or primitive sorting for improved culling JK Nilsson, TG Akenine-Moller, M Andersson US Patent 9,922,449, 2018 | 6 | 2018 |
Compact depth plane representation for sort last architectures JN Hasselgren, M Andersson US Patent 9,418,471, 2016 | 6 | 2016 |
Reducing power consumption during graphics rendering TG Akenine-Moller, B Johnsson, M Andersson, JK Nilsson, RM Toth, ... US Patent 9,201,487, 2015 | 6 | 2015 |