Simon Green
Simon Green
NVIDIA, Oculus, Facebook Reality Labs
Verified email at oculus.com
TitleCited byYear
GPU computing
JD Owens, M Houston, D Luebke, S Green, JE Stone, JC Phillips
22272008
Interactive indirect illumination using voxel cone tracing
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Computer Graphics Forum 30 (7), 1921-1930, 2011
2062011
Deepmind lab
C Beattie, JZ Leibo, D Teplyashin, T Ward, M Wainwright, H Küttler, ...
arXiv preprint arXiv:1612.03801, 2016
1832016
Screen space fluid rendering with curvature flow
WJ van der Laan, S Green, M Sainz
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 91-98, 2009
1562009
Particle simulation using cuda
S Green
NVIDIA whitepaper 6, 121-128, 2010
1522010
Ambient occlusion
M Pharr, S Green
GPU Gems 1, 279-292, 2004
942004
Grounded language learning in a simulated 3d world
KM Hermann, F Hill, S Green, F Wang, R Faulkner, H Soyer, D Szepesvari, ...
arXiv preprint arXiv:1706.06551, 2017
812017
Octree-based sparse voxelization using the GPU hardware rasterizer
C Crassin, S Green
OpenGL Insights, 303-318, 2012
792012
Cuda particles
S Green
NVIDIA whitepaper 2 (3.2), 1, 2008
782008
Interactive fluid-particle simulation using translating Eulerian grids
JM Cohen, S Tariq, S Green
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
682010
The OpenGL framebuffer object extension
S Green
Game developers conference 2005, 2005
552005
Real-time approximations to subsurface scattering
S Green
GPU Gems 1, 263-278, 2004
532004
Implementing improved perlin noise
S Green
GPU Gems 2, 409-416, 2005
342005
Shader Model 3.0: Using Vertex Textures
P Gerasimov, R Fernando, S Green
White Paper, 2004
282004
Stupid opengl shader tricks
S Green
Advanced OpenGL Game Programming Course, Game Developers Conference, 2003
272003
Image processing tricks in OpenGL
S Green
Presentation at GDC 2, 2005
242005
Interactive indirect illumination using voxel-based cone tracing: an insight
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
ACM SIGGRAPH 2011 Talks, 1-1, 2011
202011
Volumetric particle shadows
S Green
NVIDIA Developer Zone, 2008
152008
Psychlab: a psychology laboratory for deep reinforcement learning agents
JZ Leibo, CM d'Autume, D Zoran, D Amos, C Beattie, K Anderson, ...
arXiv preprint arXiv:1801.08116, 2018
142018
Demis Hassabis, and Phil Blunsom
KM Hermann, F Hill, S Green, F Wang, R Faulkner, H Soyer, D Szepesvari, ...
Grounded language learning in a simulated 3d world. CoRR, abs/1706.06551, 2017
142017
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Articles 1–20