Designing for older adults: Principles and creative human factors approaches SJ Czaja, WR Boot, N Charness, WA Rogers CRC press, 2019 | 1530 | 2019 |
The effects of video game playing on attention, memory, and executive control WR Boot, AF Kramer, DJ Simons, M Fabiani, G Gratton Acta psychologica 129 (3), 387-398, 2008 | 1076 | 2008 |
Can training in a real-time strategy video game attenuate cognitive decline in older adults? C Basak, WR Boot, MW Voss, AF Kramer Psychology and aging 23 (4), 765, 2008 | 985 | 2008 |
Do “brain-training” programs work? DJ Simons, WR Boot, N Charness, SE Gathercole, CF Chabris, ... Psychological Science in the Public Interest 17 (3), 103-186, 2016 | 741 | 2016 |
Aging and information technology use: Potential and barriers N Charness, WR Boot Current Directions in Psychological Science 18 (5), 253-258, 2009 | 540 | 2009 |
Do action video games improve perception and cognition? WR Boot, DP Blakely, DJ Simons Frontiers in psychology 2, 226, 2011 | 492 | 2011 |
The pervasive problem with placebos in psychology: Why active control groups are not sufficient to rule out placebo effects WR Boot, DJ Simons, C Stothart, C Stutts Perspectives on Psychological Science 8 (4), 445-454, 2013 | 463 | 2013 |
Visual skills in airport-security screening JS McCarley, AF Kramer, CD Wickens, ED Vidoni, WR Boot Psychological science 15 (5), 302-306, 2004 | 239 | 2004 |
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness WR Boot, M Champion, DP Blakely, T Wright, D Souders, N Charness Frontiers in psychology 4, 31, 2013 | 154 | 2013 |
Striatal volume predicts level of video game skill acquisition KI Erickson, WR Boot, C Basak, MB Neider, RS Prakash, MW Voss, ... Cerebral Cortex 20 (11), 2522-2530, 2010 | 152 | 2010 |
Improving social support for older adults through technology: Findings from the PRISM randomized controlled trial SJ Czaja, WR Boot, N Charness, WA Rogers, J Sharit The Gerontologist 58 (3), 467-477, 2018 | 119 | 2018 |
Issues in aging M Novak Routledge, 2015 | 118 | 2015 |
Effects of training strategies implemented in a complex videogame on functional connectivity of attentional networks MW Voss, RS Prakash, KI Erickson, WR Boot, C Basak, MB Neider, ... Neuroimage 59 (1), 138-148, 2012 | 111 | 2012 |
Computer proficiency questionnaire: assessing low and high computer proficient seniors WR Boot, N Charness, SJ Czaja, J Sharit, WA Rogers, AD Fisk, T Mitzner, ... The Gerontologist 55 (3), 404-411, 2015 | 109 | 2015 |
Perceptual-cognitive expertise in elite volleyball players H Alves, M Voss, WR Boot, A Deslandes, V Cossich, J Inacio Salles, ... Frontiers in psychology 4, 36, 2013 | 107 | 2013 |
Learning to multitask: effects of video game practice on electrophysiological indices of attention and resource allocation EL Maclin, KE Mathewson, KA Low, WR Boot, AF Kramer, M Fabiani, ... Psychophysiology 48 (9), 1173-1183, 2011 | 99 | 2011 |
Transfer of skill engendered by complex task training under conditions of variable priority WR Boot, C Basak, KI Erickson, M Neider, DJ Simons, M Fabiani, ... Acta psychologica 135 (3), 349-357, 2010 | 92 | 2010 |
Attention capture is modulated in dual-task situations WR Boot, JR Brockmole, DJ Simons Psychonomic bulletin & review 12 (4), 662-668, 2005 | 92 | 2005 |
Regional differences in brain volume predict the acquisition of skill in a complex real-time strategy videogame C Basak, MW Voss, KI Erickson, WR Boot, AF Kramer Brain and cognition 76 (3), 407-414, 2011 | 90 | 2011 |
Performance gains from directed training do not transfer to untrained tasks HK Lee, WR Boot, C Basak, MW Voss, RS Prakash, M Neider, KI Erickson, ... Acta psychologica 139 (1), 146-158, 2012 | 85 | 2012 |