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Ioana Andreea Stanescu
Ioana Andreea Stanescu
Manager de Proiect
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Framing the adoption of serious games in formal education
S Arnab, R Berta, J Earp, S De Freitas, M Popescu, M Romero, I Stanescu, ...
Electronic Journal of e-learning 10 (2), pp159‑171-pp159‑171, 2012
1902012
Strategies for effective digital games development and implementation
T Lim, S Louchart, N Suttie, JM Ritchie, RS Aylett, IA Stanescu, I Roceanu, ...
Cases on digital game-based learning: Methods, models, and strategies, 168-198, 2013
672013
The haptic paradigm in education: Challenges and case studies
FG Hamza-Lup, IA Stanescu
The Internet and Higher Education 13 (1-2), 78-81, 2010
672010
Narrative serious game mechanics (NSGM)–insights into the narrative-pedagogical mechanism
T Lim, S Louchart, N Suttie, JB Hauge, IA Stanescu, IM Ortiz, ...
Games for Training, Education, Health and Sports: 4th International …, 2014
492014
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Method
JMB Hauge, IA Stanescu, S Arnab, PM Ger, T Lim, A Serrano-Laguna, ...
International Journal of Serious Games 2 (1), 29-44, 2015
432015
Hot issues in game enhanced learning: the GEL viewpoint
S de Freitas, J Earp, M Ott, K Kiili, M Ney, M Popescu, M Romero, M Usart, ...
Procedia Computer Science 15, 25-31, 2012
362012
New pedagogical approaches in game enhanced learning: Curriculum integration
S de Freitas, M Ott
IGI Global, 2013
282013
Serious games in formal education: Discussing some critical aspects
M Popescu, S Arnab, R Berta, J Earp, S de Freitas, M Romero, I Stanescu, ...
Proceedings 5th European Conference on Game-Based Learning, 486-493, 2011
252011
Interoperability strategies for serious games development
IA Stãnescu, A Stefan, M Kravcik, T Lim, R Bidarra
Internet Learning 2 (1), 6, 2013
172013
GEL: Exploring game enhanced learning
S de Freitas, K Kiili, M Ney, M Ott, M Popescu, M Romero, I Stanescu
Procedia Computer Science 15, 289-292, 2012
162012
Mobile knowledge management toolkit
IA Stănescu, A Ştefan, I Roceanu, V Ştefan, F Hamza-Lup
Proceedings of the 8 th European Conference on eLearning, 558-567, 2009
162009
SERIOUS GAME MECHANICS AND OPPORTUNITIES FOR REUSE.
JB Hauge, IA Stanescu, A Stefan, MB Carvalho, T Lim, S Louchart, ...
eLearning & Software for Education, 2015
142015
Serious game mechanics, workshop on the ludo-pedagogical mechanism
T Lim, S Louchart, N Suttie, J Baalsrud Hauge, J Earp, M Ott, S Arnab, ...
Games and Learning Alliance: Third International Conference, GALA 2014 …, 2015
142015
The move beyond edutainment: Have we learnt our lessons from entertainment games?
A Azadegan, J Balsrud Hauge, F Bellotti, R Berta, R Bidarra, C Harteveld, ...
Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014
142014
Using gamification mechanisms and digital games in structured and unstructured learning contexts
IA Stanescu, A Stefan, JM Baalsrud Hauge
Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016
122016
A different vision in eLearning: Metaphors
N Tuncay, IA Stanescu, M Tuncay
Electronic Journal of e-Learning 9 (1), pp105‑114-pp105‑114, 2011
122011
Capture and reuse of knowledge in ICT-based decisional environments
IA Stanescu, FG Filip
Informatica Economica 13 (4), 11, 2009
122009
Harmonizing interoperability–emergent serious gaming in playful stochastic CAD environments
Z Kosmadoudi, T Lim, JM Ritchie, Y Liu, R Sung, J Balsrud Hauge, ...
Games and Learning Alliance: Second International Conference, GALA 2013 …, 2014
112014
Game-enhanced learning: Preliminary thoughts on curriculum integration
M Ott, MM Popescu, IA Stanescu, S de Freitas
New pedagogical approaches in game enhanced learning: Curriculum integration …, 2013
112013
Enabling interoperability between serious game and virtual engineering ecosystems
IA Stanescu, AM Stanescu, M Moisescu, IS Sacala, A Stefan, JB Hauge
International Design Engineering Technical Conferences and Computers and …, 2014
102014
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