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Martin Dechant
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Potential of virtual reality as a diagnostic tool for social anxiety: A pilot study
M Dechant, S Trimpl, C Wolff, A Mühlberger, Y Shiban
Computers in Human Behavior 76, 128-134, 2017
722017
Effective gamification of the stop-signal task: two controlled laboratory experiments
MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk
JMIR Serious Games 8 (3), e17810, 2020
352020
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat.
M K. Miller, M Johannes Dechant, R L. Mandryk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
252021
Shocking advantage! Improving digital game performance using non-invasive brain stimulation
MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk
International Journal of Human-Computer Studies 148, 102582, 2021
252021
Assessing social anxiety through digital biomarkers embedded in a gaming task
M Johannes Dechant, J Frommel, R Mandryk
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021
232021
Ftvr in vr: Evaluation of 3d perception with a simulated volumetric fish-tank virtual reality display
D Fafard, I Stavness, M Dechant, R Mandryk, Q Zhou, S Fels
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
182019
How avatar customization affects fear in a game-based digital exposure task for social anxiety
MJ Dechant, MV Birk, Y Shiban, K Schnell, RL Mandryk
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021
152021
In-game and out-of-game social anxiety influences player motivations, activities, and experiences in MMORPGs
M Dechant, S Poeller, C Johanson, K Wiley, RL Mandryk
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
12*2020
More than skin deep: about the influence of self-relevant avatars on inhibitory control
MA Friehs, M Dechant, S Schäfer, RL Mandryk
Cognitive Research: Principles and Implications 7 (1), 31, 2022
102022
Computer-assisted avatar-based treatment for dysfunctional beliefs in depressive inpatients: a pilot study
M Kocur, M Dechant, C Wolff, C Nothdurfter, TC Wetter, R Rupprecht, ...
Frontiers in Psychiatry 12, 608997, 2021
102021
EyePlay revisited: Past, present and future challenges for eye-based interaction in games
M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen
Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018
102018
Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games
M Kocur, MJ Dechant, M Lankes, C Wolff, R Mandryk
ACM Symposium on Eye Tracking Research and Applications, 1-6, 2020
92020
Empirical evaluation of hybrid gaze-controller selection techniques in a gaming context
M Dechant, I Stavness, A Mairena, RL Mandryk
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
92018
Effective gamification of the stop-signal task: two controlled laboratory experiments. JMIR Serious Games. 2020 Sep 08; 8 (3): e17810. doi: 10.2196/17810
MA Friehs, M Dechant, S Vedress, C Frings, RL Mandryk
8
A baseline study of emphasis effects in information visualization
A Mairena, M Dechant, C Gutwin, A Cockburn
Graphics Interface 2020, 2020
72020
The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety
J Frommel, MJ Dechant, RL Mandryk
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-25, 2021
62021
A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children
R Gallagher, K Kessler, J Bramham, M Dechant, MA Friehs
Frontiers in psychology 14, 1068229, 2023
32023
Tasting inhibition: A proof-of-concept study of the food stop-signal game
H Kirsten, M Dechant, H Gibbons, MA Friehs
Progress in Brain Research 279, 57-80, 2023
32023
The Development of Explicit and Implicit Game-Based Digital Behavioral Markers for the Assessment of Social Anxiety
MJ Dechant, J Frommel, RL Mandryk
Frontiers in Psychology 12, 760850, 2021
32021
Den Schrecken im Blick: Eye Tracking und Survival Horror-Spiele
M Dechant, M Heckner, C Wolff
Mensch & Computer 2013-Workshopband, 2013
32013
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Articles 1–20