Borja Manero
Borja Manero
Associate professor at Computers Science School. Universidad Complutense de Madrid. i
Dirección de correo verificada de ucm.es
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Año
Game learning analytics: learning analytics for serious games
M Freire, Á Serrano-Laguna, B Manero, I Martínez-Ortiz, P Moreno-Ger, ...
Learning, design, and technology, 1-29, 2016
1082016
Can educational video games increase high school students' interest in theatre?
B Manero, J Torrente, Á Serrano, I Martínez-Ortiz, B Fernández-Manjón
Computers & education 87, 182-191, 2015
572015
An instrument to build a gamer clustering framework according to gaming preferences and habits
B Manero, J Torrente, M Freire, B Fernández-Manjón
Computers in Human Behavior 62, 353-363, 2016
462016
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes
Á Serrano-Laguna, B Manero, M Freire, B Fernández-Manjón
Multimedia Tools and applications 77 (2), 2849-2871, 2018
372018
Learning analytics and educational games: lessons learned from practical experience
Á Serrano-Lagunaa, J Torrentea, B Maneroa, Á del Blancoa, ...
International Conference on Games and Learning Alliance, 16-28, 2013
282013
Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study
B Manero, J Torrente, C Fernandez-Vara, B Fernandez-Manjon
IEEE Transactions on Learning Technologies 10 (2), 236-246, 2016
232016
Serious games: A journey from research to application
P Moreno-Ger, I Martinez-Ortiz, M Freire, B Manero, B Fernandez-Manjon
2014 IEEE Frontiers in education conference (FIE) proceedings, 1-4, 2014
192014
E-Learning Takes the Stage: From La Dama Boba to a Serious Game
B Manero, C Fernández-Vara, B Fernández-Manjón
IEEExplore, 0
19*
Amplifying applied game development and uptake
P Hollins, W Westera, BM Iglesias
European Conference on Games Based Learning, 234, 2015
162015
Building a scalable game engine to teach computer science languages
Á Serrano-Laguna, J Torrente, BM Iglesias, B Fernández-Manjón
IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 10 (4), 253-261, 2015
142015
STANISLAVKY’S SYSTEM AS A GAME DESIGN METHOD: A CASE STUDY
B Manero, C Fernández-Vara, B Fernández-Manjón
DIGRA 2013: DeFagging game studies, 2013
112013
E-learning a escena: De La Dama Boba a Juego Serio
B Manero, C Fernández-Vara, B Fernández-Manjón
IEEE RITA, 0
9*
Learning Objects Definition and Use in
P Sancho, B Manero, B Fernández-Manjón
IFIP International Working Conference on Computer-Aided Learning, 177-186, 2004
82004
Estudio de la propuesta IMS de estandarización de enseñanza asistida por computadora
B Manero
Informe Técnico, Universidad Complutense de Madrid, 2003
82003
Are serious games working as expected?
B Manero, J Torrente, Á Serrano, B Fernández-Manjón
Emerging issues in smart learning, 89-96, 2015
62015
A game engine to learn computer science languages
Á Serrano-Laguna, J Torrente, B Manero, B Fernandez-Manjon
2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 1-8, 2014
62014
Game Learning Analytics: Learning Analytics for Serious Games. Learning, Design, and Technology
M Freire, Á Serrano-Laguna, B Manero, I Martínez-Ortiz, P Moreno-Ger, ...
52016
Learning objects definition and use in< e-Aula>: Towards a Personalized Learning Experience. EduTech’2004
P Sancho, B Manero, B Fernández-Manjón
IFIP World Conference, 2004
52004
e-UCM (Grupo de Investigación en e-learning), UCM
BF Manjón, C Fernández-Chamizo, A Navarro, P Sancho, PM Ger, ...
Informatica Educativa Comunicaciones 15 (15), 2012
32012
Designing a VR game for public speaking based on speakers features: a case study
M El-Yamri, A Romero-Hernandez, M Gonzalez-Riojo, B Manero
Smart Learning Environments 6 (1), 1-15, 2019
22019
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20