Santiago Ontañón
Santiago Ontañón
Research Scientist, Google Research; Associate Professor, Drexel University
Dirección de correo verificada de drexel.edu - Página principal
Título
Citado por
Citado por
Año
A survey of real-time strategy game AI research and competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013
4682013
Case-based planning and execution for real-time strategy games
S Ontanón, K Mishra, N Sugandh, A Ram
International Conference on Case-Based Reasoning, 164-178, 2007
2082007
Big Bird: Transformers for Longer Sequences.
M Zaheer, G Guruganesh, KA Dubey, J Ainslie, C Alberti, S Ontanon, ...
NeurIPS, 2020
1982020
The combinatorial multi-armed bandit problem and its application to real-time strategy games
S Ontanón
Ninth Artificial Intelligence and Interactive Digital Entertainment Conference, 2013
1252013
On-line Case‐Based Planning
S Ontañón, K Mishra, N Sugandh, A Ram
Computational Intelligence 26 (1), 84-119, 2010
1082010
Drama management and player modeling for interactive fiction games
M Sharma, S Ontañón, M Mehta, A Ram
Computational Intelligence 26 (2), 183-211, 2010
842010
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
arXiv preprint arXiv:1606.07487, 2016
832016
Adversarial hierarchical-task network planning for complex real-time games
S Ontanón, M Buro
Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
802015
Combinatorial multi-armed bandits for real-time strategy games
S Ontanón
Journal of Artificial Intelligence Research 58, 665-702, 2017
672017
Kiting in RTS games using influence maps
A Uriarte, S Ontanón
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
662012
Learning and joint deliberation through argumentation in multiagent systems
S Ontañón, E Plaza
Proceedings of the 6th international joint conference on Autonomous agents …, 2007
662007
Amalgams: A formal approach for combining multiple case solutions
S Ontanón, E Plaza
International Conference on Case-Based Reasoning, 257-271, 2010
622010
Experiments in Map Generation using Markov Chains
S Snodgrass, S Ontañón
Foundations of Digital Games (FDG), 2014
612014
Learning to generate video game maps using markov models
S Snodgrass, S Ontanón
IEEE transactions on computational intelligence and AI in games 9 (4), 410-422, 2016
602016
Ensemble case-based reasoning: Collaboration policies for multiagent cooperative CBR
E Plaza, S Ontanón
International Conference on Case-Based Reasoning, 437-451, 2001
592001
Similarity Measures over Refinement Graphs
S Ontanón, E Plaza
Machine Learning, 2012
512012
Learning from human demonstrations for real-time case-based planning
K Long, J Radhakrishnan, R Shah, A Ram
IJCAI-09 workshop on learning structural knowledge from observations, 2009
492009
Game-tree search over high-level game states in RTS games
A Uriarte, S Ontanón
Tenth Artificial Intelligence and Interactive Digital Entertainment Conference, 2014
472014
The explanatory power of symbolic similarity in case-based reasoning
E Plaza, E Armengol, S Ontanón
Artificial Intelligence Review 24 (2), 145-161, 2005
452005
Situation assessment for plan retrieval in real-time strategy games
K Mishra, S Ontanón, A Ram
European Conference on Case-Based Reasoning, 355-369, 2008
432008
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20