Awareness, prevention, detection, and therapy applications for depression and anxiety in serious games for children and adolescents: systematic review K Martinez, MI Menéndez-Menéndez, A Bustillo JMIR Serious Games 9 (4), e30482, 2021 | 33 | 2021 |
A new measure for serious games evaluation: gaming educational balanced (GEB) model K Martinez, MI Menéndez-Menéndez, A Bustillo Applied Sciences 12 (22), 11757, 2022 | 13 | 2022 |
Virtual Reality opportunities in the reduction of occupational hazards in industry 4.0 D Checa Cruz, K Martinez, RA Osornio Rios, A Bustillo DYNA 96 (6), 620-626, 2021 | 5 | 2021 |
A virtual reality serious game for children with dyslexia: DixGame H Guillen-Sanz, B Rodríguez-Garcia, K Martinez, MCS Manzanares International Conference on Extended Reality, 34-43, 2022 | 4 | 2022 |
Posibilidades de la realidad virtual en la reducción de accidentes laborales en la Industria 4.0 D Checa, K Martínez, RA Osornio-Rios, A Bustillo Dyna 96 (6), 620-626, 2021 | 3 | 2021 |
Considering User Experience Parameters in the Evaluation of VR Serious Games AB Kim Martinez, M. Isabel Menéndez-Menéndez International Conference on Augmented Reality, Virtual Reality and Computer …, 2020 | 3* | 2020 |
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice K Martinez, D Checa, A Bustillo Electronics 13 (2), 281, 2024 | 2 | 2024 |
Design process of a ceramic modeling application for virtual reality art therapy C Gatto, K Martinez, LT De Paolis International Conference on Extended Reality, 92-103, 2022 | 2 | 2022 |
Graphical interface adaption for children to explain astronomy proportions and distances K Martinez, J Lebiedź, A Bustillo Václav Skala-UNION Agency, 2022 | 2 | 2022 |
Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue K Martinez, D Checa International Conference on Extended Reality, 367-377, 2023 | 1 | 2023 |
Tendencias de consumo en los futuros diseñadores de videojuegos españoles: el impacto del retrogaming K Martínez, N Martínez-Pérez Comunicación y medios 33 (49), 132-143, 2024 | | 2024 |
La importancia del diseño en el desarrollo de videojuegos educativos con aplicación psicológica K Martínez VIII Jornadas de Doctorandos de la Universidad de Burgos [Recurso …, 2022 | | 2022 |
Nueva narrativa digital para la simulación del control en el género aventura gráfica: el caso The Walking Dead K Martínez aDResearch: Revista Internacional de Investigación en Comunicación, 6, 2022 | | 2022 |
PRÊCTICAS DE DIFUSIÌN EN REDES SOCIALES PARA EL APRENDIZAJE DE CONTENIDOS TEÌRICOS KIM MARTÈNEZ Juan C. Figuereo Benítez, 0 | | |