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Kim Martínez
Kim Martínez
Assistant Professor, Audiovisual Communication, University of Burgos
Verified email at ubu.es
Title
Cited by
Cited by
Year
Awareness, prevention, detection, and therapy applications for depression and anxiety in serious games for children and adolescents: systematic review
K Martinez, MI Menéndez-Menéndez, A Bustillo
JMIR Serious Games 9 (4), e30482, 2021
332021
A new measure for serious games evaluation: gaming educational balanced (GEB) model
K Martinez, MI Menéndez-Menéndez, A Bustillo
Applied Sciences 12 (22), 11757, 2022
132022
Virtual Reality opportunities in the reduction of occupational hazards in industry 4.0
D Checa Cruz, K Martinez, RA Osornio Rios, A Bustillo
DYNA 96 (6), 620-626, 2021
52021
A virtual reality serious game for children with dyslexia: DixGame
H Guillen-Sanz, B Rodríguez-Garcia, K Martinez, MCS Manzanares
International Conference on Extended Reality, 34-43, 2022
42022
Posibilidades de la realidad virtual en la reducción de accidentes laborales en la Industria 4.0
D Checa, K Martínez, RA Osornio-Rios, A Bustillo
Dyna 96 (6), 620-626, 2021
32021
Considering User Experience Parameters in the Evaluation of VR Serious Games
AB Kim Martinez, M. Isabel Menéndez-Menéndez
International Conference on Augmented Reality, Virtual Reality and Computer …, 2020
3*2020
Development of the Engagement Playability and User eXperience (EPUX) Metric for 2D-Screen and VR Serious Games: A Case-Study Validation of Hellblade: Senua’s Sacrifice
K Martinez, D Checa, A Bustillo
Electronics 13 (2), 281, 2024
22024
Design process of a ceramic modeling application for virtual reality art therapy
C Gatto, K Martinez, LT De Paolis
International Conference on Extended Reality, 92-103, 2022
22022
Graphical interface adaption for children to explain astronomy proportions and distances
K Martinez, J Lebiedź, A Bustillo
Václav Skala-UNION Agency, 2022
22022
Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue
K Martinez, D Checa
International Conference on Extended Reality, 367-377, 2023
12023
Tendencias de consumo en los futuros diseñadores de videojuegos españoles: el impacto del retrogaming
K Martínez, N Martínez-Pérez
Comunicación y medios 33 (49), 132-143, 2024
2024
La importancia del diseño en el desarrollo de videojuegos educativos con aplicación psicológica
K Martínez
VIII Jornadas de Doctorandos de la Universidad de Burgos [Recurso …, 2022
2022
Nueva narrativa digital para la simulación del control en el género aventura gráfica: el caso The Walking Dead
K Martínez
aDResearch: Revista Internacional de Investigación en Comunicación, 6, 2022
2022
PRÊCTICAS DE DIFUSIÌN EN REDES SOCIALES PARA EL APRENDIZAJE DE CONTENIDOS TEÌRICOS
KIM MARTÈNEZ
Juan C. Figuereo Benítez, 0
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Articles 1–14