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YJ Kim
YJ Kim
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Año
Assessment and learning of qualitative physics in newton's playground
VJ Shute, M Ventura, YJ Kim
The Journal of Educational Research 106 (6), 423-430, 2013
2002013
Formative and stealth assessment
VJ Shute, YJ Kim
Handbook of research on educational communications and technology, 311-321, 2014
1622014
Video gameplay, personality and academic performance
M Ventura, V Shute, YJ Kim
Computers & Education 58 (4), 1260-1266, 2012
1472012
The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment
YJ Kim, VJ Shute
Computers & Education 87, 340-356, 2015
1092015
Applying evidence-centered design for the development of game-based assessments in physics playground
YJ Kim, RG Almond, VJ Shute
International Journal of Testing 16 (2), 142-163, 2016
802016
Does Playing World of Goo Facilitate Learning?
VJ Shute, YJ Kim
Design research on learning and thinking in educational settings, 252-276, 2012
682012
Using educational data mining to assess students’ skills at designing and conducting experiments within a complex systems microworld
JD Gobert, YJ Kim, MA Sao Pedro, M Kennedy, CG Betts
Thinking Skills and Creativity 18, 81-90, 2015
642015
Modeling, assessing, and supporting key competencies within game environments
VJ Shute, I Masduki, O Donmez, VP Dennen, YJ Kim, AC Jeong, ...
Computer-based diagnostics and systematic analysis of knowledge, 281-309, 2010
512010
Opportunities and challenges in assessing and supporting creativity in video games
YJ Kim, VJ Shute
Video games and creativity, 99-117, 2015
382015
The future of assessment in technology rich environments: Psychometric considerations
K DiCerbo, V Shute, YJ Kim
Learning, design, and technology: An international compendium of theory …, 2017
362017
Teacher Moments: A digital simulation for preservice teachers to approximate parent–teacher conversations
M Thompson, K Owho-Ovuakporie, K Robinson, YJ Kim, R Slama, ...
Journal of Digital Learning in Teacher Education 35 (3), 144-164, 2019
352019
How task features impact evidence from assessments embedded in simulations and games
RG Almond, YJ Kim, G Velasquez, VJ Shute
Measurement: Interdisciplinary Research & Perspectives 12 (1-2), 1-33, 2014
352014
Hacking hackathons: preparing the next generation for the multidisciplinary world of healthcare technology
MP Lyndon, MP Cassidy, LA Celi, L Hendrik, YJ Kim, N Gomez, N Baum, ...
International Journal of Medical Informatics 112, 1-5, 2018
302018
Game-based assessment: The past ten years and moving forward
YJ Kim, D Ifenthaler
Game-based assessment revisited, 3-11, 2019
272019
Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment
JA Ruipérez-Valiente, YJ Kim
Computers & Education 159, 104008, 2020
222020
Patterns of engagement in an educational massively multiplayer online game: A multidimensional view
JA Ruiperez-Valiente, M Gaydos, L Rosenheck, YJ Kim, E Klopfer
IEEE Transactions on Learning Technologies 13 (4), 648-661, 2020
212020
Video games and learning
VJ Shute, M Ventura, YJ Kim, L Wang
Postsecondary play: The role of games and social media in higher education …, 2014
182014
21st century assessment to promote 21st century learning: The benefits of blinking
VJ Shute, VP Dennen, YJ Kim, O Donmez, CY Wang
Unpublished manuscript, Florida State University, Tallahassee, 2008
162008
Applying learning analytics to detect sequences of actions and common errors in a geometry game
MJ Gomez, JA Ruipérez-Valiente, PA Martínez, YJ Kim
Sensors 21 (4), 1025, 2021
152021
A school-based badging system and interest-based learning: An exploratory case study
PS Wardrip, S Abramovich, M Bathgate, YJ Kim
International Journal of Learning and Media, 2014
152014
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Artículos 1–20