Saman Zadtootaghaj
Saman Zadtootaghaj
Quality and Usability Lab, TU Berlin
Verified email at qu.tu-berlin.de - Homepage
Title
Cited by
Cited by
Year
A game attention model for efficient bit rate allocation in cloud gaming
H Ahmadi, SZ Tootaghaj, MR Hashemi, S Shirmohammadi
Multimedia Systems 20 (5), 485-501, 2014
362014
An evaluation of video quality assessment metrics for passive gaming video streaming
N Barman, S Schmidt, S Zadtootaghaj, MG Martini, S Möller
Proceedings of the 23rd Packet Video Workshop, 7-12, 2018
122018
A comparative quality assessment study for gaming and non-gaming videos
N Barman, MG Martini, S Zadtootaghaj, S Möller, S Lee
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
122018
H. 264/MPEG-AVC, H. 265/MPEG-HEVC and VP9 codec comparison for live gaming video streaming
N Barman, MG Martini
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
122017
Towards the delay sensitivity of games: There is more than genres
S Schmidt, S Zadtootaghaj, S Möller
2017 Ninth International Conference on Quality of Multimedia Experience …, 2017
112017
New ITU-T standards for gaming QoE evaluation and management
S Moller, S Schmidt, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
102018
GamingVideoSET: a dataset for gaming video streaming applications
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
92018
Modeling gaming QoE: Towards the impact of frame rate and bit rate on cloud gaming
S Zadtootaghaj, S Schmidt, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
82018
GSET somi: a game-specific eye tracking dataset for somi
H Ahmadi, SZ Tootaghaj, S Mowlaei, MR Hashemi, S Shirmohammadi
Proceedings of the 7th International Conference on Multimedia Systems, 1-6, 2016
82016
NR-GVQM: A no reference gaming video quality metric
S Zadtootaghaj, N Barman, S Schmidt, MG Martini, S Möller
2018 IEEE International Symposium on Multimedia (ISM), 131-134, 2018
72018
A classification of video games based on game characteristics linked to video coding complexity
S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG Martini
2018 16th Annual Workshop on Network and Systems Support for Games (NetGames …, 2018
72018
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience
SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller
2018 IEEE International Symposium on Multimedia (ISM), 114-121, 2018
52018
A comparison of interactive and passive quality assessment for gaming research
S Schmidt, S Möller, S Zadtootaghaj
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
52018
An objective and subjective quality assessment study of passive gaming video streaming
N Barman, S Zadtootaghaj, S Schmidt, MG Martini, S Möller
International Journal of Network Management, e2054, 2018
42018
How Long is Long Enough to Induce Immersion?
C Zhang, S Zadtootaghaj, AS Hoel, A Perkis
Tenth International Workshop on Quality of Multimedia Experience (QoMEX), 2018
3*2018
QoE management of multimedia streaming services in future networks: a tutorial and survey
AA Barakabitze, N Barman, A Ahmad, S Zadtootaghaj, L Sun, MG Martini, ...
IEEE Communications Surveys & Tutorials, 2019
22019
Know your game: A bottom-up approach for gaming research
S Mowlaei, S Schmidt, S Zadtootaghaj, S Möller
2018 Tenth International Conference on Quality of Multimedia Experience …, 2018
22018
Towards improving visual attention models using influencing factors in a video gaming context
S Zadtootaghaj, S Schmidt, H Ahmadi, S Möller
2017 15th Annual Workshop on Network and Systems Support for Games (NetGames …, 2017
12017
Comparison of EWPSNR and MOS on an Eye-tracking Labelled Video Dataset
S Zadtootaghaj, H Ahmadi, S Möller
PQS 2016 5th ISCA/DEGA Workshop on Perceptual Quality of Systems, 92-96, 2016
12016
Security-Aware Dispatching of Virtual Machines in Cloud Environment
MA Keshtkar, SM Ghoreyshi, SZ Tootaghaj
Advances in Computer Science: an International Journal 2 (2), 48-52, 2013
12013
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Articles 1–20