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Isaac Rudomin
Isaac Rudomin
UAMC
Verified email at cua.uam.mx - Homepage
Title
Cited by
Cited by
Year
Eye-catching crowds: saliency based selective variation
R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
1082009
Speech-driven facial animation with realistic dynamics
R Gutierrez-Osuna, PK Kakumanu, A Esposito, ON Garcia, A Bojórquez, ...
IEEE transactions on multimedia 7 (1), 33-42, 2005
972005
Impostors and pseudo-instancing for GPU crowd rendering
E Millan, I Rudomin
Proceedings of the 4th international conference on Computer graphics and …, 2006
592006
Fragment shaders for agent animation using finite state machines
I Rudomín, E Millán, B Hernández
Simulation Modelling Practice and Theory 13 (8), 741-751, 2005
582005
Genetic algorithms for fractal image and image sequence compression
L Vences, I Rudomin
Proceedings Computacion Visual, 35-44, 1997
521997
Simulating cloth using a mixed geometric-physical method
IJ Rudomin
University of Pennsylvania, 1990
461990
Simulating and visualizing real-time crowds on GPU clusters
B Hernandez, H Pérez, I Rudomin, S Ruiz, O de Gyves, L Toledo
Computación y Sistemas 18 (4), 651-664, 2014
382014
Reducing memory requirements for diverse animated crowds
S Ruiz, B Hernandez, A Alvarado, I Rudomín
Proceedings of Motion on Games, 77-86, 2013
352013
Real-time clothing: Geometry and physics
I Rudomín, JL Castillo
UNION Agency, 2002
332002
Fractal compression of single images and image sequences using genetic algorithms
L Vences, I Rudomin
The Eurographics Association, 1994
261994
Humanitarian logistics and cultural diversity within crowd simulation
A Ochoa, I Rudomin, G Vargas-Solar, JA Espinosa-Oviedo, H Pérez, ...
computacion y sistemas 21 (1), 7-21, 2017
192017
Hierarchical level of detail for varied animated crowds
L Toledo, O De Gyves, I Rudomín
The Visual Computer 30, 949-961, 2014
192014
Large crowds of autonomous animated characters using fragment shaders and level of detail
E Millán, B Hernández, I Rudomin
ShaderX5: Advanced Rendering Techniques, chap. Beyond Pix, 501-510, 2006
172006
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering.
E Millán, I Rudomín
Int. J. Virtual Real. 6 (1), 35-44, 2007
152007
Hair paint
B Hernandez, I Rudomin
Proceedings Computer Graphics International, 2004., 578-581, 2004
152004
Object, function, action for tangible interface design
M Diaz, I Rudomin
Proceedings of the 2nd international conference on Computer graphics and …, 2004
152004
Task-based crowd simulation for heterogeneous architectures
H Perez, B Hernandez, I Rudomin, E Ayguade
Innovative Research and Applications in Next-Generation High Performance …, 2016
142016
Comportamientos en simulación de multitudes: revisión del estado del arte
O De Gyves, L Toledo, I Rudomín
Research in Computer Science 62, 319-334, 2013
142013
Multi-user networked interactive augmented reality card game
M Diaz, M Alencastre-Miranda, L Munoz-Gomez, I Rudomin
2006 International Conference on Cyberworlds, 177-182, 2006
142006
Teleoperating robots in multiuser virtual environments
M Alencastre-Miranda, L Muñoz-Gómez, I Rudomín
Proceedings of the Fourth Mexican International Conference on Computer …, 2003
142003
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