Cameron Browne
Cameron Browne
Verified email at maastrichtuniversity.nl - Homepage
Title
Cited by
Cited by
Year
A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
20692012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
6692011
Evolutionary Game Design
C Browne
Springer, 2011
3182011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
3182010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
European Conference on the Applications of Evolutionary Computation, 141-150, 2010
1742010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1302008
Hex Strategy: Making the right connections
C Browne
CRC Press, 2009
1082009
Practical multi-projector display design
C Browne, A Majumder, MS Brown
AK Peters/CRC Press, 2007
782007
Connection games: variations on a theme
C Browne
CRC Press, 2018
602018
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
552003
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
442004
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
European Conference on the Applications of Evolutionary Computation, 111-120, 2010
292010
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
282001
Automatic kerning of text
CB Browne, MR Arnold, PQ Scott
US Patent 6,829,748, 2004
232004
Font architecture and creation tool for producing richer text
GA Hill, CB Browne, PQ Scott, TM Long
US Patent 6,870,535, 2005
222005
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
192012
The dangers of random playouts
C Browne
ICGA Journal-International Computer Games Association 34 (1), 25, 2011
172011
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
172008
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
162016
Evolving pixel shaders for the prototype video game subversion
A Howlett, S Colton, C Browne
Proceedings of AISB 10, 2010
162010
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Articles 1–20