Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings AJ Cangas, N Navarro, J Parra, JJ Ojeda, D Cangas, JA Piedra, J Gallego Frontiers in Psychology 8, 1385, 2017 | 44 | 2017 |
KiNEEt: application for learning and rehabilitation in special educational needs JJ Ojeda-Castelo, JA Piedra-Fernandez, L Iribarne, C Bernal-Bravo Multimedia Tools and Applications 77 (18), 24013-24039, 2018 | 19 | 2018 |
Art activities with Kinect to Students with Cognitive Disabilities: Improving all Motor Skills CB Bravo, JJ Ojeda-Castelo, JA Piedra-Fernandez Procedia-Social and Behavioral Sciences 237, 1148-1151, 2017 | 14 | 2017 |
Virtual environment for the training of the hands in minimally invasive thoracic surgery JA Piedra, JJ Ojeda-Castelo, F Quero-Valenzuela, I Piedra-Fdez 2016 8th International Conference on games and virtual worlds for serious …, 2016 | 11 | 2016 |
Stigma-stop a serious game against the stigma in mental disorders JA Piedra-Fernandez, AJ Cangas, JJ Ojeda-Castelo, D Cangas, ... 2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016 | 7 | 2016 |
Valoración por parte de los profesionales de educación de un videojuego (stigma-stop) para sensibilizar en el aula sobre los problemas de salud mental: un estudio preliminar AJ Cangas, JJ Ojeda Universidad de La Laguna, 2017 | 3 | 2017 |
Sign Communication for People with Disabilities Using Kinect Technology at Home JA Piedra-Fernandez, JJ Ojeda-Castelo, C Bernal-Bravo, ... 2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016 | 3 | 2016 |
A device-interaction model for users with special needs JJ Ojeda-Castelo, JA Piedra-Fernandez, L Iribarne Multimedia Tools and Applications 80 (5), 6675-6710, 2021 | 1 | 2021 |
Hand Posture Recognition with Standard Webcam for Natural Interaction C Osimani, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne World Conference on Information Systems and Technologies, 157-166, 2017 | 1 | 2017 |
Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness. AJ Cangas, N Navarro, JJ Ojeda, D Cangas, JA Piedra, J Gallego mental health 2, 5, 2017 | 1 | 2017 |
UN MODELO INTELIGENTE DE INTERACCIÓN NATURAL ADAPTATIVO BASADO EN VISIÓN ARTIFICIAL. JJ Ojeda Castelo | | 2021 |
ITHACA. A TOOL FOR INTEGRATING FUZZY LOGIC IN UNITY AT Moreno, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne 2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI …, 2021 | | 2021 |
Art activities with Kinect to students with cognitive disabilities: Improving all motor skills C Bernal Bravo, JJ Ojeda-Castelo, JA Piedra-Fernandez | | 2017 |
Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery JA Piedra Fernández, JJ Ojeda Castelo, F Quero Valenzuela, ... | | 2016 |
Sign Communication for People with Disabilities Using Kinect Technology at Home JJ Ojeda-Castelo, JA Piedra-Fernandez, C Bernal-Bravo, ... | | 2016 |
KiNEEt: Aplicación para el aprendizaje y rehabilitación en educación especial JJ Ojeda Castelo | | 2015 |