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Juan Jesus Ojeda-Castelo
Juan Jesus Ojeda-Castelo
Assistant Professor, University of Zaragoza
Dirección de correo verificada de unizar.es
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Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
AJ Cangas, N Navarro, J Parra, JJ Ojeda, D Cangas, JA Piedra, J Gallego
Frontiers in Psychology 8, 1385, 2017
962017
KiNEEt: application for learning and rehabilitation in special educational needs
JJ Ojeda-Castelo, JA Piedra-Fernandez, L Iribarne, C Bernal-Bravo
Multimedia Tools and Applications 77, 24013-24039, 2018
372018
Art activities with Kinect to Students with Cognitive Disabilities: Improving all Motor Skills
CB Bravo, JJ Ojeda-Castelo, JA Piedra-Fernandez
Procedia-Social and Behavioral Sciences 237, 1148-1151, 2017
242017
A Survey on Intelligent Gesture Recognition Techniques
JJ Ojeda-Castelo, MLM Capobianco-Uriarte, JA Piedra-Fernandez, ...
IEEE Access 10, 87135-87156, 2022
222022
Virtual environment for the training of the hands in minimally invasive thoracic surgery
JA Piedra, JJ Ojeda-Castelo, F Quero-Valenzuela, I Piedra-Fdez
2016 8th International Conference on games and virtual worlds for serious …, 2016
132016
A device-interaction model for users with special needs
JJ Ojeda-Castelo, JA Piedra-Fernandez, L Iribarne
Multimedia Tools and Applications 80 (5), 6675-6710, 2021
102021
Stigma-stop a serious game against the stigma in mental disorders
JA Piedra-Fernandez, AJ Cangas, JJ Ojeda-Castelo, D Cangas, ...
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
92016
Point cloud deep learning solution for hand gesture recognition
C Osimani, JJO Castelo, JA Piedra
IJIMAI 8 (4), 78-87, 2023
52023
Valoración por parte de los profesionales de educación de un videojuego (stigma-stop) para sensibilizar en el aula sobre los problemas de salud mental: un estudio preliminar
AJ Cangas, JJ Ojeda
Universidad de La Laguna, 2017
42017
Sign Communication for People with Disabilities Using Kinect Technology at Home
JA Piedra-Fernandez, JJ Ojeda-Castelo, C Bernal-Bravo, ...
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
32016
Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness.
AJ Cangas, N Navarro, JJ Ojeda, D Cangas, JA Piedra, J Gallego
mental health 2, 5, 2017
22017
UN MODELO INTELIGENTE DE INTERACCIÓN NATURAL ADAPTATIVO BASADO EN VISIÓN ARTIFICIAL.
JJ Ojeda Castelo
12021
Hand posture recognition with standard webcam for natural interaction
C Osimani, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne
Recent Advances in Information Systems and Technologies: Volume 2 5, 157-166, 2017
12017
Ithaca. A Tool for Integrating Fuzzy Logic in Unity
A Tejedor Moreno, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne
arXiv e-prints, arXiv: 2301.00377, 2023
2023
ITHACA. A TOOL FOR INTEGRATING FUZZY LOGIC IN UNITY
AT Moreno, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne
2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI …, 2021
2021
Art activities with Kinect to students with cognitive disabilities: Improving all motor skills
C Bernal Bravo, JJ Ojeda-Castelo, JA Piedra-Fernandez
2017
Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery
JA Piedra Fernández, JJ Ojeda Castelo, F Quero Valenzuela, ...
2016
Sign Communication for People with Disabilities Using Kinect Technology at Home
JJ Ojeda-Castelo, JA Piedra-Fernandez, C Bernal-Bravo, ...
2016
KiNEEt: Aplicación para el aprendizaje y rehabilitación en educación especial
JJ Ojeda Castelo
2015
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Artículos 1–19