Mark Grimshaw-Aagaard
Mark Grimshaw-Aagaard
Obel Professor of Music, Aalborg University
Verified email at
Cited by
Cited by
More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game
LE Nacke, MN Grimshaw, CA Lindley
Interacting with computers 22 (5), 336-343, 2010
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
A Tinwell, M Grimshaw, DA Nabi, A Williams
Computers in Human Behavior 27 (2), 741-749, 2011
Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience
M Grimshaw, C Lindley, L Nacke
Audio Mostly-a conference on interaction with sound, 2008
Uncanny behaviour in survival horror games
A Tinwell, M Grimshaw, A Williams
Journal of Gaming & Virtual Worlds 2 (1), 3-25, 2010
Sound and immersion in the first-person shooter
M Grimshaw
International Journal of Intelligent Games and Simulation 5 (1), 119-124, 2008
The Oxford handbook of virtuality
M Grimshaw
Oxford University Press, 2014
Game Sound Technology and Player Interaction: Concepts and Developments: Concepts and Developments
M Grimshaw
IGI global, 2010
Sonic virtuality: Sound as emergent perception
M Grimshaw, TA Garner
Oxford University Press, USA, 2015
The Acoustic ecology of the first-person shooter: The player, sound and immersion in the first-person shooter computer game
MN Grimshaw
VDM Verlag, 2008
The uncanny wall
A Tinwell, M Grimshaw, A Williams
International journal of arts and technology 4 (3), 326-341, 2011
Situating gaming as a sonic experience: the acoustic ecology of first person shooters
M Grimshaw, G Schott
Digital Games Research Association (DiGRA), 2007
Bridging the uncanny: an impossible traverse?
A Tinwell, M Grimshaw
Proceedings of the 13th International MindTrek Conference: Everyday Life in …, 2009
Player-game interaction through affective sound
LE Nacke, M Grimshaw
Game sound technology and player interaction: Concepts and developments, 264-285, 2011
The audio Uncanny Valley: Sound, fear and the horror game
MN Grimshaw
Audio Mostly 2009, 21-26, 2009
A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game
T Garner, M Grimshaw, DA Nabi
Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction …, 2010
Sound and player immersion in digital games
M Grimshaw
The Oxford handbook of sound studies, 2012
First-person shooters: Immersion and attention
M Grimshaw, J Charlton, R Jagger
Eludamos. Journal for Computer Game Culture 5 (1), 29-44, 2011
The acoustic ecology of the first-person shooter
MN Grimshaw
The University of Waikato, 2007
A climate of fear: considerations for designing a virtual acoustic ecology of fear
T Garner, M Grimshaw
Proceedings of the 6th Audio Mostly Conference: A Conference on Interaction …, 2011
A conceptual framework for the analysis of first-person shooter audio and its potential use for game engines
M Grimshaw, G Schott
International Journal of Computer Games Technology 2008, 2008
The system can't perform the operation now. Try again later.
Articles 1–20