Dennis L. Kappen
Dennis L. Kappen
PhD - Computer Science; Gamification Researcher, Consultant; Humber College, Toronto
Verified email at humber.ca - Homepage
Title
Cited by
Cited by
Year
The Kaleidoscope of Effective Gamification: Deconstructing Gamification in Business Applications
DL Kappen, LE Nacke
Gamification 2013, 2013
972013
Water pitcher
PM Doritty, DL Kappen, E D'Amario Jr
US Patent App. 29/101,665, 1999
921999
Older Adults’ Physical Activity and Exergames: A Systematic Review
DL Kappen, P Mirza-Babaei, LE Nacke
International Journal of Human–Computer Interaction 2 (1), 1-28, 2018
612018
Heuristic evaluation for gameful design
GF Tondello, DL Kappen, ED Mekler, M Ganaba, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
462016
Design Strategies for Gamified Physical Activity Applications for Older Adults
DL Kappen, LE Nacke, KM Gerling, LE Tsotsos
Proceedings of the Annual Hawaii International Conference on System Sciences …, 2016
402016
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
RN Landers, GF Tondello, DL Kappen, AB Collmus, ED Mekler, LE Nacke
International Journal of Human-Computer Studies 127, 81-94, 2019
392019
Gamification through the Application of Motivational Affordances for Physical Activity Technology
DL Kappen, P Mirza-Babaei, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2017
342017
Engaged by Boos and Cheers: The Effect of Co-located Game Audiences on Social Player Experience
DL Kappen, P Mirza-Babaei, J Johannsmeier, D Buckstein, J Robb, ...
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
262014
Gamification of Older Adults’ Physical Activity: An Eight-Week Study
DL Kappen, P Mirza-Babaei, LE Nacke
Proceedings of the Annual Hawaii International Conference on System Sciences-51, 2018
242018
EEG-based assessment of video and in-game learning
RR Wehbe, DL Kappen, D Rojas, M Klauser, B Kapralos, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 667-672, 2013
242013
Gamified and persuasive systems as behavior change agents for health and wellness
DL Kappen, R Orji
XRDS: Crossroads, The ACM Magazine for Students 24 (1), 52-55, 2017
232017
How multidisciplinary is gamification research? Results from a scoping review
N O'Donnell, DL Kappen, Z Fitz-Walter, S Deterding, LE Nacke, ...
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
182017
Exploring Social Interaction in Co-located multiplayer games
DL Kappen, J Gregory, D Stepchenko, RR Wehbe, LE Nacke
CHI'13 Extended Abstracts on Human Factors in Computing Systems, 1119-1124, 2013
162013
Deconstructing ‘Gamified’Task-Management Applications
DL Kappen, J Johannsmeier, LE Nacke
Gamification 2013, 2013
122013
Gameful design heuristics: a gamification inspection tool
GF Tondello, DL Kappen, M Ganaba, LE Nacke
International Conference on Human-Computer Interaction, 224-244, 2019
102019
CLEVER: Gamification and enterprise knowledge learning
D Elm, DL Kappen, GF Tondello, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
92016
Telephone handset
MR Bloomberg, HE Ozolins, A Castagna, DL Kappen
US Patent App. 29/154,401, 2004
92004
CLEVER: A trivia and strategy game for enterprise knowledge learning
D Elm, GF Tondello, DL Kappen, M Ganaba, M Stocco, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
82016
Adaptive engagement of older adults' fitness through gamification
DL Kappen
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
72015
Motivational Affordances for Older Adults’ Physical Activity Technology: An Expert Evaluation
DL Kappen, P Mirza-Babaei, LE Nacke
21st INTERNATIONAL CONFERENCE ON HUMAN-COMPUTER INTERACTION, 2019
32019
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