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ZhengQing Li
ZhengQing Li
Dirección de correo verificada de m.titech.ac.jp
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Año
BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesis
H Liu, Z Zhu, N Iwamoto, Y Peng, Z Li, Y Zhou, E Bozkurt, B Zheng
European Conference on Computer Vision, 2022
682022
Qoom: An interactive omnidirectional ball display
S Miyafuji, T Sato, Z Li, H Koike
Proceedings of the 30th annual acm symposium on user interface software and …, 2017
292017
OmniGlobe: An interactive I/O system for symmetric 360-degree video communication
Z Li, S Miyafuji, E Wu, H Kuzuoka, N Yamashita, H Koike
Proceedings of the 2019 on Designing Interactive Systems Conference, 1427-1438, 2019
182019
Disco: Disentangled implicit content and rhythm learning for diverse co-speech gestures synthesis
H Liu, N Iwamoto, Z Zhu, Z Li, Y Zhou, E Bozkurt, B Zheng
Proceedings of the 30th ACM International Conference on Multimedia, 3764-3773, 2022
172022
How display shapes affect 360-degree panoramic video communication
Z Li, S Miyafuji, T Sato, H Koike, N Yamashita, H Kuzuoka
Proceedings of the 2018 Designing Interactive Systems Conference, 845-856, 2018
152018
Omnieyeball: Spherical display embedded with omnidirectional camera using dynamic spherical mapping
Z Li, S Miyafuji, T Sato, H Koike
Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface …, 2016
122016
Omniglobevr: A collaborative 360-degree communication system for vr
Z Li, T Teo, L Chan, G Lee, M Adcock, M Billinghurst, H Koike
Proceedings of the 2020 ACM Designing Interactive Systems Conference, 615-625, 2020
112020
Comparing immersiveness and perceptibility of spherical and curved displays
J Urakami, H Matulis, S Miyafuji, Z Li, H Koike, M Chignell
Applied Ergonomics 90, 103271, 2021
62021
OmniEyeball: Spherical display equipped with omnidirectional camera and its application for 360-degree video communication
Z Li, S Miyafuji, T Sato, H Kuzuoka, H Koike
Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface …, 2018
62018
OmniGlobeVR: A collaborative 360 communication system for VR
Z Li, L Chan, T Teo, H Koike
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing …, 2020
52020
Immersiveness and perceptibility of convex and concave displays
M Chignell, H Matulis, B Zhang, J Urakami, S Miyafuji, Z Li, H Koike
Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63 (1 …, 2019
42019
OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication
Z Li, S Miyafuji, E Wu, T Sato, H Kuzuoka, H Koike
Proceedings of the 2018 ACM International Conference on Interactive Surfaces …, 2018
22018
OmniGlobe
Z Li, S Miyafuji, E Wu, H Kuzuoka, N Yamashita, H Koike
Proceedings of the 2019 on Designing Interactive Systems Conference, 2019
2019
Impact of Display Shapes on Symmetric 360° Video Communication For Remote Collaboration
Z Li, S Miyafuji, T Sato, H Koike, N Yamashita, H Kuzuoka
Transactions of the Virtual Reality Society of Japan 24 (2), 165-176, 2019
2019
Qoom
S Miyafuji, T Sato, Z Li, H Koike
Proceedings of the 30th Annual ACM Symposium on User Interface Software and …, 2017
2017
OmniEyeball
Z Li, S Miyafuji, T Sato, H Koike
Proceedings of the 29th Annual Symposium on User Interface Software and …, 2016
2016
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