Erik Andersen
Erik Andersen
Independent Video Game Developer
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Cited by
Cited by
Year
Real-time navigation of independent agents using adaptive roadmaps
A Sud, R Gayle, E Andersen, S Guy, M Lin, D Manocha
ACM SIGGRAPH 2008 classes, 1-10, 2008
1672008
Real-time path planning for virtual agents in dynamic environments
A Sud, E Andersen, S Curtis, M Lin, D Manocha
2007 IEEE Virtual Reality Conference, 91-98, 2007
1612007
The Impact of Tutorials on Games of Varying Complexity
E Andersen, E O’Rourke, YE Liu, R Snider, J Lowdermilk, D Truong, ...
Proceedings of the 2012 annual conference on Human factors in computing systems, 2012
1462012
Real-time path planning in dynamic virtual environments using multiagent navigation graphs
A Sud, E Andersen, S Curtis, MC Lin, D Manocha
IEEE transactions on visualization and computer graphics 14 (3), 526-538, 2008
1442008
A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game
AM Smith, E Andersen, M Mateas, Z Popovic
Proceedings of the Seventh International Conference on the Foundations of …, 2012
1032012
Gameplay analysis through state projection
E Andersen, YE Liu, E Apter, F Boucher-Genesse, Z Popović
Proceedings of the fifth international conference on the foundations of …, 2010
992010
A Trace-based Framework for Analyzing and Synthesizing Educational Progressions
E Andersen, S Gulwani, Z Popovic
Proceedings of the 2013 annual conference on Human factors in computing systems, 2013
842013
Teaching Language and Culture with a Virtual Reality Game
A Cheng, L Yang, E Andersen
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
812017
Placing a value on aesthetics in online casual games
E Andersen, YE Liu, R Snider, R Szeto, Z Popović
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2011
762011
Evaluating Competitive Game Balance with Restricted Play
A Jaffe, A Miller, E Andersen, YE Liu, A Karlin, Z Popovic
AAAI Conference on Artificial Intelligence and Interactive Digital …, 2012
632012
On the Harmfulness of Secondary Game Objectives
E Andersen, YE Liu, R Snider, R Szeto, S Cooper, Z Popovic
Proceedings of the Sixth International Conference on the Foundations of …, 2011
592011
Automatic Game Progression Design through Analysis of Solution Features
E Butler, E Andersen, AM Smith, S Gulwani, Z Popovic
Proceedings of the 2015 annual conference on Human factors in computing systems, 2015
492015
Feature-Based Projections for Effective Playtrace Analysis
YE Liu, E Andersen, R Snider, S Cooper, Z Popovic
Proceedings of the Sixth International Conference on the Foundations of …, 2011
452011
Character animation in two-player adversarial games
K Wampler, E Andersen, E Herbst, Y Lee, Z Popović
ACM Transactions on Graphics (TOG) 29 (3), 1-13, 2010
442010
Optimizing adaptivity in educational games
E Andersen
Proceedings of the International Conference on the Foundations of Digital …, 2012
392012
Teaching Programming with Gamified Semantics
I Arawjo, CY Wang, AC Myers, E Andersen, F Guimbretière
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
372017
Interactive navigation of heterogeneous agents using adaptive roadmaps
R Gayle, A Sud, E Andersen, SJ Guy, MC Lin, D Manocha
IEEE Transactions on Visualization and Computer Graphics 15 (1), 34-48, 2008
352008
Identifying game players with mouse biometrics
R Kaminsky, M Enev, E Andersen
University of Washington. Technical Report, 2008
292008
Crystallize: An Immersive, Collaborative Game for Second Language Learning
G Culbertson, E Andersen, W White, D Zhang, M Jung
Computer Supported Collaborative Work (CSCW), 2016
262016
A Framework for Automatically Generating Interactive Instructional Scaffolding
E O’Rourke, E Andersen, S Gulwani, Z Popovic
Proceedings of the 2015 annual conference on Human factors in computing systems, 2015
232015
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Articles 1–20