EEG-based BCI and video games: a progress report B Kerous, F Skola, F Liarokapis Virtual Reality 22, 119-135, 2018 | 210 | 2018 |
Virtual reality with 360-video storytelling in cultural heritage: Study of presence, engagement, and immersion F Škola, S Rizvić, M Cozza, L Barbieri, F Bruno, D Skarlatos, F Liarokapis Sensors 20 (20), 5851, 2020 | 98 | 2020 |
Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment F Škola, S Tinková, F Liarokapis Frontiers in human neuroscience 13, 329, 2019 | 84 | 2019 |
Embodied VR environment facilitates motor imagery brain–computer interface training F Škola, F Liarokapis Computers & Graphics 75, 59-71, 2018 | 66 | 2018 |
Examining User Experiences in a Mobile Augmented Reality Tourist Guide D Střelák, F Škola, F Liarokapis Proceedings of the 9th ACM International Conference on PErvasive …, 2016 | 58 | 2016 |
Examining the effect of body ownership in immersive virtual and augmented reality environments F Škola, F Liarokapis The Visual Computer 32 (6-8), 761-770, 2016 | 36 | 2016 |
Investigating the effect of user profile during training for BCI-based games A Vourvopoulos, E Niforatos, M Hlinka, F Škola, F Liarokapis 2017 9th international conference on virtual worlds and games for serious …, 2017 | 14 | 2017 |
Examining and enhancing the illusory touch perception in virtual reality using non-invasive brain stimulation F Škola, F Liarokapis Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 13 | 2019 |
Study of full-body virtual embodiment using noninvasive brain stimulation and imaging F Škola, F Liarokapis International Journal of Human–Computer Interaction 37 (12), 1116-1129, 2021 | 8 | 2021 |
Virtual Reality Embodiment in Motor Imagery Brain–Computer Interface Training F Škola, F Liarokapis SN Computer Science 4 (1), 1-14, 2022 | 3 | 2022 |
BCIManager: A library for development of brain-computer interfacing applications in Unity F Škola, F Liarokapis 2021 IEEE Conference on Games (CoG), 1-4, 2021 | 3 | 2021 |
Investigating body transfer illusion from human to monkey body T Javorský, F Škola, S Sylaiou, J Martins, F Liarokapis 2018 International Conference on Intelligent Systems (IS), 549-556, 2018 | 3 | 2018 |
Augmenting the rubber hand illusion F Škola, S Fiałek, F Liarokapis ERCIM News, 25, 2015 | 3* | 2015 |
Reducing brain-computer interaction training time with embodied virtual avatar F Škola, F Liarokapis | 1 | 2022 |
An Investigation of the Rubber Hand Illusion for Virtual and Augmented Reality F Skola | 1 | |
Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling F Škola, D Boskovic, S Rizvic, D Skarlatos, F Liarokapis International Journal of Human–Computer Interaction 40 (6), 1479-1486, 2024 | | 2024 |
Emotional Responses to Exclusionary Behaviors in Intelligent Embodied Augmented Reality Agents K Apostolou, V Milata, F Škola, F Liarokapis The Eurographics Association, 2024 | | 2024 |
Enhancing Localization Performance with Extended Funneling Vibrotactile Feedback K Apostolou, F Škola, F Liarokapis Multimodal Technologies and Interaction 7 (12), 114, 2023 | | 2023 |
Perceptions and Challenges of Implementing XR Technologies in Education: A Survey-Based Study F Škola, A Karanasiou, M Triantafillou, H Zacharatos, F Liarokapis Interactive Mobile Communication, Technologies and Learning, 297-306, 2023 | | 2023 |
Do 3D Visual Illusions Work for Immersive Virtual Environments? F Škola, R Gluszny, F Liarokapis 2021 IEEE Conference on Games (CoG), 1-8, 2021 | | 2021 |