Filip Škola
Cited by
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EEG-based BCI and video games: a progress report
B Kerous, F Skola, F Liarokapis
Virtual Reality 22 (2), 119-135, 2018
Examining User Experiences in a Mobile Augmented Reality Tourist Guide
D Střelák, F Škola, F Liarokapis
Proceedings of the 9th ACM International Conference on PErvasive …, 2016
Embodied VR environment facilitates motor imagery brain–computer interface training
F Škola, F Liarokapis
Computers & Graphics 75, 59-71, 2018
Examining the effect of body ownership in immersive virtual and augmented reality environments
F Škola, F Liarokapis
The Visual Computer 32 (6-8), 761-770, 2016
Investigating the effect of user profile during training for BCI-based games
A Vourvopoulos, E Niforatos, M Hlinka, F Škola, F Liarokapis
2017 9th International Conference on Virtual Worlds and Games for Serious …, 2017
Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment
F Škola, S Tinková, F Liarokapis
Frontiers in Human Neuroscience 13, 329, 2019
Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation
F Škola, F Liarokapis
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
Investigating Body Transfer Illusion from Human to Monkey Body
T Javorský, F Škola, S Sylaiou, J Martins, F Liarokapis
2018 International Conference on Intelligent Systems (IS), 549-556, 2018
Augmenting the rubber hand illusion
F Skola, S Fialek, F Liarokapis
ERCIM NEWS, 25-26, 2015
An Investigation of the Rubber Hand Illusion for Virtual and Augmented Reality
F Škola
Masters Thesis, Masaryk university, Faculty of Informatics, Brno, 2016 …, 0
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion
F Škola, S Rizvić, M Cozza, L Barbieri, F Bruno, D Skarlatos, F Liarokapis
Sensors 20 (20), 5851, 2020
Human to Monkey Body Transfer Illusion
T Javorský, S Sylaiou, F Škola, F Liarokapis, J Martins
2018 International Conference on Intelligent Systems (IS), 549-556, 2019
Embodied virtual reality environment for motor imagery brain-computer interface training
F Škola
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