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Amanda Phillips
Amanda Phillips
Department of English, Georgetown University
Verified email at georgetown.edu - Homepage
Title
Cited by
Cited by
Year
Gamer trouble: Feminist confrontations in digital culture
A Phillips
NYU Press, 2020
1062020
Can digital humanities mean transformative critique?
A Lothian, A Phillips
Journal of E-Media Studies 3 (1), 1-25, 2013
812013
Shooting to kill: Headshots, twitch reflexes, and the mechropolitics of video games
A Phillips
Games and Culture 13 (2), 136-152, 2018
572018
-Queerness and Video Games Not Gay as in Happy: Queer Resistance and Video Games (Introduction)
B Ruberg, A Phillips, T Pozo, K Stone, J Youngblood
Game Studies 18 (3), 2018
492018
Reflections on a movement:# transformDH, growing up
M Bailey, A Cong-Huyen, A Lothian, A Phillips
Debates in the Digital Humanities 2016, 71-79, 2016
432016
Feminism and procedural content generation: toward a collaborative politics of computational creativity
A Phillips, G Smith, M Cook, T Short
Digital Creativity 27 (1), 82-97, 2016
312016
Negg (at) ing the game studies subject: An affective history of the field
A Phillips
Feminist Media Histories 6 (1), 12-36, 2020
282020
Precarious labor and the digital humanities
C Boyles, A Cong-Huyen, C Johnston, J McGrath, A Phillips
American Quarterly 70 (3), 693-700, 2018
282018
Welcome to my fantasy zone: Bayonetta and queer femme disturbance
A Phillips
Queer game studies, 109-123, 2017
232017
Additive race: colorblind discourses of realism in performance capture technologies
A Reed, A Phillips
Digital Creativity 24 (2), 130-144, 2013
162013
The Great Opening Up of Nature to All Mobs
A Phillips
Understanding Minecraft: Essays on play, community and possibilities, 106, 2014
112014
Game Studies for Great Justice
A Phillips
The Routledge Companion to Media Studies and Digital Humanities, 117-127, 2018
82018
Queerness y Video Games Not Gay as in Happy: Queer Resistance and Video Games.
B Ruberg, A Phillips, T Pozo, K Stone, J Youngblood
Games Studies 18 (3), 2018
62018
Survivance confronts collective trauma with community response
A Phillips
American Quarterly 70 (2), 353-356, 2018
52018
Sex and Gender in the Computer Graphics Research Literature
A Dodik, S Sellán, T Kim, A Phillips
ACM SIGGRAPH 2022 Talks, 1-2, 2022
42022
Special issue–Queerness and video games
B Ruberg, A Phillips
Game Studies 18 (3), 2018
42018
4. Does Anyone Really Identify with FemShep? Troubling Identity (and) Politics in Mass Effect
A Phillips
Gamer Trouble, 137-170, 2020
22020
Feminist and Queer Game Studies
A Shaw, A Agloro, J Nguyen, AD Phillips, B Ruberg
Oxford University Press, 2019
22019
2. Making a Face: Quantizing Reality in Character Animation and Customization
A Phillips
Gamer Trouble, 66-98, 2020
12020
3. Gender, Power, and the Gamic Gaze: Re-viewing Portal and Bayonetta
A Phillips
Gamer Trouble, 99-136, 2020
12020
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