Aprendizaje basado en juegos PPG Martín, PAG Calero, MA Gómez-Martín Icono14 2 (2), 1, 2004 | 51 | 2004 |
Game-driven intelligent tutoring systems MA Gómez-Martín, PP Gómez-Martín, PA González-Calero International Conference on Entertainment Computing, 108-113, 2004 | 47 | 2004 |
Applying multiplayer role-based learning in engineering education: three case studies to analyze the impact on students' performance P Sancho, R Fuentes-Fernandez, PP Gomez-Martin, ... International Journal of Engineering Education 25 (4), 665, 2009 | 46 | 2009 |
Query-enabled behavior trees G Flórez-Puga, MA Gomez-Martin, PP Gomez-Martin, B Díaz-Agudo, ... IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 298-308, 2009 | 43 | 2009 |
Trained behavior trees: Programming by demonstration to support ai game designers I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ... IEEE Transactions on Games 11 (1), 5-14, 2017 | 30 | 2017 |
An approach to automated videogame beta testing JH Bécares, LC Valero, PPG Martín Entertainment Computing 18, 79-92, 2017 | 28 | 2017 |
Multiplayer role games applied to problem based learning P Sancho, PP Gómez-Martín, B Fernández-Manjón Proceedings of the 3rd international conference on Digital Interactive Media …, 2008 | 25 | 2008 |
Javy: Virtual environment for case-based teaching of java virtual machine PP Gómez-Martín, MA Gómez-Martín, PA González-Calero International Conference on Knowledge-Based and Intelligent Information and …, 2003 | 25 | 2003 |
Extending case-based planning with behavior trees R Palma, PA González-Calero, MA Gómez-Martín, PP Gómez-Martín Twenty-Fourth International FLAIRS Conference, 2011 | 20 | 2011 |
Formal concept analysis for knowledge refinement in case based reasoning B Díaz-Agudo, MA Gómez-Martín, PP Gómez-Martín, PA González-Calero International Conference on Innovative Techniques and Applications of …, 2005 | 20 | 2005 |
Similarity metrics from social network analysis for content recommender systems G Jimenez-Diaz, PP Gómez-Martín, MA Gómez-Martín, AA Sánchez-Ruiz AI Communications 30 (3-4), 223-234, 2017 | 18 | 2017 |
Explicit domain modelling in video games D Llanso, MA Gomez-Martin, PP Gomez-Martin, PA Gonzalez-Calero Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 15 | 2011 |
Combining expert knowledge and learning from demonstration in real-time strategy games R Palma, AA Sánchez-Ruiz, MA Gómez-Martín, PP Gómez-Martín, ... International Conference on Case-Based Reasoning, 181-195, 2011 | 13 | 2011 |
Aprendizaje activo en simulaciones interactivas MAG Martín, PPG Martín, PAG Calero Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial …, 2007 | 13 | 2007 |
Using metaphors in game-based education PP Gómez-Martín, MA Gómez-Martín, P Palmier Campos, ... International Conference on Technologies for E-Learning and Digital …, 2007 | 11 | 2007 |
Case-based recommendation for online judges using learning itineraries AA Sánchez-Ruiz, G Jimenez-Diaz, PP Gómez-Martín, MA Gómez-Martín International Conference on Case-Based Reasoning, 315-329, 2017 | 10 | 2017 |
MMPM: A generic platform for case-based planning research PP Gómez-Martın, D Llansó, MA Gómez-Martın, S Ontanón, A Ram Workshop Proceedings, 45, 2010 | 10 | 2010 |
Opportunities for CBR in Learning by Doing PP Gómez-Martín, MA Gómez-Martín, B Díaz-Agudo, PA González-Calero International Conference on Case-Based Reasoning, 267-281, 2005 | 10 | 2005 |
Supporting conversation variability in cobber using causal loops H Gómez-Gauchía, B Díaz-Agudo, PPG Martín, P González-Calero International Conference on Case-Based Reasoning, 252-266, 2005 | 9 | 2005 |
Iterative Software Design of Computer Games through FCA. D Llansó, PP Gómez-Martín, MA Gómez-Martín, PA González-Calero CLA, 143-158, 2011 | 8 | 2011 |