Eva Cerezo
Eva Cerezo
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A survey on participating media rendering techniques
E Cerezo, F Pérez, X Pueyo, FJ Seron, FX Sillion
The Visual Computer 21, 303-328, 2005
Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children
J Marco, E Cerezo, S Baldassarri
Personal and ubiquitous computing 17, 1577-1591, 2013
Bringing tabletop technologies to kindergarten children
J Marco, E Cerezo, S Baldassarri, E Mazzone, JC Read
People and Computers XXIII Celebrating People and Technology, 103-111, 2009
Maxine: A platform for embodied animated agents
S Baldassarri, E Cerezo, FJ Seron
Computers & Graphics 32 (4), 430-437, 2008
AI and virtual crowds: Populating the Colosseum
D Gutierrez, B Frischer, E Cerezo, A Gomez, F Seron
Journal of Cultural Heritage 8 (2), 176-185, 2007
Perception and intention in relation to engineering: A gendered study based on a one-day outreach activity
P Molina-Gaudo, S Baldassarri, M Villarroya-Gaudo, E Cerezo
IEEE Transactions on Education 53 (1), 61-70, 2009
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms)
A Pina, E Cerezo, FJ Serón
Computers & Graphics 24 (2), 297-311, 2000
ToyVision: a toolkit for prototyping tabletop tangible games
J Marco, E Cerezo, S Baldassarri
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive …, 2012
Hybrid games: designing tangible interfaces for very young children and children with special needs
E Cerezo, J Marco, S Baldassarri
More Playful User Interfaces: Interfaces that Invite Social and Physical …, 2015
Real-time facial expression recognition for natural interaction
E Cerezo, I Hupont, C Manresa-Yee, J Varona, S Baldassarri, FJ Perales, ...
Pattern Recognition and Image Analysis: Third Iberian Conference, IbPRIA …, 2007
Motion and behaviour modelling: state of art and new trends
E Cerezo, A Pina, FJ Serón
The Visual Computer 15, 124-146, 1999
Pervasive games: giving a meaning based on the player experience
J Arango-López, J Gallardo, FL Gutiérrez, E Cerezo, E Amengual, ...
Proceedings of the XVIII international conference on human computer …, 2017
NIKVision: Developing a Tangible Application for and with Children.
J Marco, S Baldassarri, E Cerezo
J. Univers. Comput. Sci. 19 (15), 2266-2291, 2013
Sensing facial emotions in a continuous 2D affective space
I Hupont, E Cerezo, S Baldassarri
2010 IEEE International Conference on Systems, Man and Cybernetics, 2045-2051, 2010
Araboard: A multiplatform alternative and augmentative communication tool
S Baldassarri, JM Rubio, MG Azpiroz, E Cerezo
Procedia Computer Science 27, 197-206, 2014
Facial emotional classification: from a discrete perspective to a continuous emotional space
I Hupont, S Baldassarri, E Cerezo
Pattern Analysis and Applications 16, 41-54, 2013
Bridging the gap between children and tabletop designers
J Marco, S Baldassarri, E Cerezo
Proceedings of the 9th international conference on interaction design and …, 2010
Gender gap in STEM: A cross-sectional study of primary school students’ self-perception and test anxiety in mathematics
N Ayuso, E Fillola, B Masiá, AC Murillo, R Trillo-Lado, S Baldassarri, ...
IEEE Transactions on Education 64 (1), 40-49, 2020
User-oriented design and tangible interaction for kindergarten children
J Marco, E Cerezo, S Baldasarri, E Mazzone, JC Read
Proceedings of the 8th International Conference on Interaction Design and …, 2009
Adding support for high-level skeletal animation
FJ Seron, R Rodriguez, E Cerezo, A Pina
IEEE Transactions on visualization and computer graphics 8 (4), 360-372, 2002
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