A Comparative Study of Virtual Reality Methods of Interaction and Locomotion Based on Presence, Cybersickness, and Usability J Mayor, L Raya, A Sanchez IEEE Transactions on Emerging Topics in Computing 9 (3), 1542-1553, 2019 | 31 | 2019 |
A virtual reality training application for adults with Asperger's syndrome D Rojo, J Mayor, JJG Rueda, L Raya IEEE Computer graphics and applications 39 (2), 104-111, 2019 | 10 | 2019 |
Education in sports values through gamification R Menéndez-Ferreira, RR Barquín, A Maldonado, D Camacho, ... Proceedings of INTED2018 Conference on 5th-7th March, 6139-6147, 2018 | 6 | 2018 |
CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems F Ortega, J Mayor, D López-Fernández, R Lara-Cabrera Knowledge-Based Systems 215, 106629, 2021 | 5 | 2021 |
Virtual Reality Application for Fostering Interest in Art L Raya, JJ García-Rueda, D López-Fernández, J Mayor IEEE Computer Graphics and Applications 41 (2), 106-113, 2021 | 5 | 2021 |
Scrum VR: Virtual Reality Serious Video Game to Learn Scrum J Mayor, D López-Fernández Applied Sciences 11 (19), 9015, 2021 | 2 | 2021 |
Optimización del filtrado colaborativo basado en factorización matricial mediante la relevancia de las preferencias de los usuarios P Valdiviezo-Diaz, F Ortega, J Mayor, F Pajuelo-Holguera Revista Ibérica de Sistemas e Tecnologias de Informação, 465-478, 2020 | 1 | 2020 |
Design of a serious games to improve resilience skills in youngsters R Menendez-Ferreira, J Torregrosa, D López-Fernández, J Mayor Entertainment Computing 40, 100462, 2022 | | 2022 |
ScrumVR: Un video juego educativo en Realidad Virtual para aprender metodologías ágiles de desarrollo de software J Mayor, DL Fernández, PP Alarcón Edunovatic2021. Conference proceedings: 6th Virtual International …, 2021 | | 2021 |
Multi-technique Redirected Walking Method J Mayor, L Raya, S Bayona, A Sanchez IEEE Transactions on Emerging Topics in Computing, 2021 | | 2021 |
Empatía en realidad virtual: Uso de las emociones para fomentar la presencia J Mayor, A Sánchez, L Raya Videojuegos: comunicación y persuasión, 155-175, 2021 | | 2021 |
Análisis y perfeccionamiento de los métodos de interacción y locomoción en entornos de realidad virtual J Mayor Universidad Rey Juan Carlos, 2020 | | 2020 |
Entornos parcialmente no euclidianos en realidad virtual D López-Fernández, F Ortega | | 2020 |
Study of the Influence of User Characteristics on the Virtual Reality Presence. J Mayor, A Sánchez, L Raya CEIG, 65-73, 2018 | | 2018 |