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Marierose Van Dooren
Marierose Van Dooren
PhD candidate, TU Delft
Dirección de correo verificada de tudelft.nl
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Año
Design and evaluation of a personal robot playing a self-management education game with children with diabetes type 1
OAB Henkemans, BPB Bierman, J Janssen, R Looije, MA Neerincx, ...
International Journal of Human-Computer Studies 106, 63-76, 2017
1032017
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare
MMM van Dooren, P Siriaraya, V Visch, R Spijkerman, L Bijkerk
Entertainment Computing 31, 100305, 2019
322019
Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects
VH Marierose van Dooren, Valentijn Visch, Renske Spijkerman, Richard Goossens
International Journal of Serious Games 3 (4), 2016
222016
Game design in mental health care: case study–based framework for integrating game design into therapeutic content
P Siriaraya, V Visch, M Boffo, R Spijkerman, R Wiers, K Korrelboom, ...
JMIR Serious Games 9 (4), e27953, 2021
92021
Learnings and challenges in designing gamifications for mental healthcare: The case study of the readysetgoals application
P Siriaraya, V Visch, MMM Van Dooren, R Spijkerman
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
82018
Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents
MMM Van Dooren, VT Visch, R Spijkerman
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
82018
PLEX as input and evaluation tool in persuasive game design: pilot study
MMM van Dooren, R Spijkerman, RHM Goossens, VM Hendriks, VT Visch
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
72014
Positive Gaming: Workshop on Gamification and Games for Wellbeing
GF Tondello, R Orji, K Vella, D Johnson, MMM van Dooren, LE Nacke
Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017
62017
The design and application of game rewards in youth addiction care
MMM van Dooren, VT Visch, R Spijkerman
Information 10 (4), 126, 2019
42019
Personalized Design Process for Persuasive Technologies.
MMM van Dooren, VT Visch, R Spijkerman
PPT@ PERSUASIVE, 26-31, 2017
32017
Personalized persuasive game design for youth addiction care
MMM Van Dooren, VT Visch, RHM Goossens, R Spijkerman, ...
CHIPLAY 2015: Personalization in Serious and Persuasive Games and Gamified …, 2015
22015
Mental health therapy protocols and ehealth design: focus group study
MMM Van Dooren, V Visch, R Spijkerman, RHM Goossens, VM Hendriks
JMIR Formative Research 4 (5), e15568, 2020
12020
Personalized gamification to enhance implementation of eHealth therapy in youth mental healthcare
MMM VAN DOOREN
2020
Positive Gaming: Workshop on Gamification and Games for Wellbeing
G Fortes Tondello, R Orji, K Vella, D Johnson, M Van Dooren, L Nacke
Association for Computing Machinery, 2017
2017
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing-Preface
GF Tondello, D Johnson, R Orji, MMM Van Dooren, K Vella, LE Nacke
Positive Gaming: Workshop on Gamification and Games for Wellbeing …, 2017
2017
Gamification and Games for Wellbeing–Preface
GF Tondello, R Orji, K Vella, D Johnson, MMM van Dooren, LE Nacke
2017
Next level project: Kan eHealth in de GGZ verbeterd worden door game-design?
M van Dooren
VGCT Najaarscongres: Springlevend!, 2016
2016
Mental Health Therapy Protocols and eHealth Design: Focus Group Study Mental Medical Therapy Protocols real eHealth Design: Focal Group Study
MM Marierose, V Visch, R Spijkerman, RHT Goossens, VM Hendriks, ...
Drugs 2, 26, 0
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