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Graeme W. Coleman
Graeme W. Coleman
School of Computing, University of Dundee
Verified email at computing.dundee.ac.uk
Title
Cited by
Cited by
Year
Engaging the disengaged: How do we design technology for digitally excluded older adults?
GW Coleman, L Gibson, VL Hanson, A Bobrowicz, A McKay
Proceedings of the 8th ACM Conference on Designing Interactive Systems, 175-178, 2010
1292010
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people
S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat
Games and Culture 11 (1-2), 53-80, 2016
472016
Mused: Navigating the personal sample library
G Coleman
ICMC, 2007
202007
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts
GW Coleman, C Macaulay, AF Newell
Proceedings of the 5th nordic conference on human-computer interaction …, 2008
182008
Augmenting sound mosaicing with descriptor-driven transformation
G Coleman, E Maestre, J Bonada
Proceedings of DAFx 10, 4, 2010
152010
Sound transformation by descriptor using an analytic domain
G Coleman, J Bonada
Proceedings of DAFx, 1-4, 2008
142008
Approaches to auditory interface design-lessons from computer games
GW Coleman, C Hand, C Macaulay, AF Newell
Proceedings of ICAD 5, 6-9, 2005
122005
Engaging those who are disinterested: Access for digitally excluded older adults
VL Hanson, L Gibson, A Bobrowciz, A MacKay
ACM CHI 2010 Workshop on Senior-Friendly Technologies: Interaction Design …, 2010
112010
Digital games and older people from a theoretical and conceptual perspective: a critical literature review
S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat
Ageing and Digital Technology: Designing and Evaluating Emerging …, 2019
92019
The Sonic Mapping Tool
GW Coleman
University of Dundee, 2008
92008
Twasebook: a" crowdsourced phrasebook" for language learners using Twitter
GW Coleman, NA Hine
Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012
72012
Do student-produced videos encourage critical reflection amongst undergraduate computing students?
C Martin, GW Coleman, J Hughes
62013
Narrating past to present: conveying the needs and values of older people to young digital technology designers
E Valentine, A Bobrowicz, G Coleman, L Gibson, VL Hanson, S Kundu, ...
Universal Access in Human-Computer Interaction. Users Diversity: 6th …, 2011
52011
Towards an organic participatory approach to design for digital inclusion
S Kundu, A McKay, R Holt, E Valentine, A Bobrowicz, G Coleman, ...
ICORD 11: Proceedings of the 3rd International Conference on Research into …, 2011
22011
Predicting transformed audio descriptors: a system design and evaluation
G Coleman, F Villavicencio
Proceedings of 3rd international workshop on Machine learning and music, 5-8, 2010
22010
Listen to This–Using Ethnography to Inform the Design of Auditory Interfaces
GW Coleman, C Macaulay, AF Newell
International Workshop on Haptic and Audio Interaction Design, 133-144, 2006
22006
Adding dynamic smoothing to mixture mosaicing synthesis
G Coleman, J Bonada, E Maestre
Proceedings of 4th Workshop on Signal Processing with Adaptive Sparse …, 2011
12011
Seeds–Designing for (and with) the Digitally Disengaged
L Gibson, G Coleman, V Hanson, E Valentine, A Bobrowicz, S Kundu, ...
Proceedings of Digital Futures 2010, 11-13, 2010
12010
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people
S Sayago Barrantes, A Rosales, V Righi, SM Ferreira, GK Coleman
Games and Culture. 2016; 11 (1-2): 53-80., 2016
2016
Let me demonstrate: a web-based application to encourage critical reflection among computing students
GW Coleman, C Martin, J Hughes
2013
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