Engaging the disengaged: How do we design technology for digitally excluded older adults? GW Coleman, L Gibson, VL Hanson, A Bobrowicz, A McKay Proceedings of the 8th ACM Conference on Designing Interactive Systems, 175-178, 2010 | 129 | 2010 |
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat Games and Culture 11 (1-2), 53-80, 2016 | 47 | 2016 |
Mused: Navigating the personal sample library G Coleman ICMC, 2007 | 20 | 2007 |
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts GW Coleman, C Macaulay, AF Newell Proceedings of the 5th nordic conference on human-computer interaction …, 2008 | 18 | 2008 |
Augmenting sound mosaicing with descriptor-driven transformation G Coleman, E Maestre, J Bonada Proceedings of DAFx 10, 4, 2010 | 15 | 2010 |
Sound transformation by descriptor using an analytic domain G Coleman, J Bonada Proceedings of DAFx, 1-4, 2008 | 14 | 2008 |
Approaches to auditory interface design-lessons from computer games GW Coleman, C Hand, C Macaulay, AF Newell Proceedings of ICAD 5, 6-9, 2005 | 12 | 2005 |
Engaging those who are disinterested: Access for digitally excluded older adults VL Hanson, L Gibson, A Bobrowciz, A MacKay ACM CHI 2010 Workshop on Senior-Friendly Technologies: Interaction Design …, 2010 | 11 | 2010 |
Digital games and older people from a theoretical and conceptual perspective: a critical literature review S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat Ageing and Digital Technology: Designing and Evaluating Emerging …, 2019 | 9 | 2019 |
The Sonic Mapping Tool GW Coleman University of Dundee, 2008 | 9 | 2008 |
Twasebook: a" crowdsourced phrasebook" for language learners using Twitter GW Coleman, NA Hine Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012 | 7 | 2012 |
Do student-produced videos encourage critical reflection amongst undergraduate computing students? C Martin, GW Coleman, J Hughes | 6 | 2013 |
Narrating past to present: conveying the needs and values of older people to young digital technology designers E Valentine, A Bobrowicz, G Coleman, L Gibson, VL Hanson, S Kundu, ... Universal Access in Human-Computer Interaction. Users Diversity: 6th …, 2011 | 5 | 2011 |
Towards an organic participatory approach to design for digital inclusion S Kundu, A McKay, R Holt, E Valentine, A Bobrowicz, G Coleman, ... ICORD 11: Proceedings of the 3rd International Conference on Research into …, 2011 | 2 | 2011 |
Predicting transformed audio descriptors: a system design and evaluation G Coleman, F Villavicencio Proceedings of 3rd international workshop on Machine learning and music, 5-8, 2010 | 2 | 2010 |
Listen to This–Using Ethnography to Inform the Design of Auditory Interfaces GW Coleman, C Macaulay, AF Newell International Workshop on Haptic and Audio Interaction Design, 133-144, 2006 | 2 | 2006 |
Adding dynamic smoothing to mixture mosaicing synthesis G Coleman, J Bonada, E Maestre Proceedings of 4th Workshop on Signal Processing with Adaptive Sparse …, 2011 | 1 | 2011 |
Seeds–Designing for (and with) the Digitally Disengaged L Gibson, G Coleman, V Hanson, E Valentine, A Bobrowicz, S Kundu, ... Proceedings of Digital Futures 2010, 11-13, 2010 | 1 | 2010 |
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people S Sayago Barrantes, A Rosales, V Righi, SM Ferreira, GK Coleman Games and Culture. 2016; 11 (1-2): 53-80., 2016 | | 2016 |
Let me demonstrate: a web-based application to encourage critical reflection among computing students GW Coleman, C Martin, J Hughes | | 2013 |