Seguir
Kenwright
Kenwright
Generative AI, Data Mining, Machine Learning, Artificial Intelligence, WebGPU, GPU, VR, AR, MR, XR,
No hay ninguna dirección de correo electrónico verificada.
Título
Citado por
Citado por
Año
A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies
B Kenwright
The 20th International Conference on Computer Graphics, Visualization and …, 2012
1772012
Virtual reality: ethical challenges and dangers [opinion]
B Kenwright
IEEE Technology and Society Magazine 37 (4), 20-25, 2018
1262018
Inverse kinematics–cyclic coordinate descent (CCD)
B Kenwright
Journal of Graphics Tools 16 (4), 177-217, 2012
1012012
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
612011
Inverse kinematics with dual-quaternions, exponential-maps, and joint limits
B Kenwright
International Journal on Advances in Intelligent Systems 6 (1), 2013
542013
There's more to sound than meets the ear: Sound in interactive environments
B Kenwright
IEEE Computer Graphics and Applications 40 (4), 62-70, 2020
532020
Brief review of video games in learning & education how far we have come
B Kenwright
Siggraph asia 2017 symposium on education, 1-10, 2017
452017
Holistic game development curriculum
B Kenwright
Siggraph asia 2016 symposium on education, 1-5, 2016
422016
Integrating real-time fluid simulation with a voxel engine
J Zadick, B Kenwright, K Mitchell
The Computer Games Journal 5, 55-64, 2016
412016
Fast efficient fixed-size memory pool: No loops and no overhead
B Kenwright
COMPUTATION TOOLS 2012 : The Third International Conference on Computational …, 2012
39*2012
Responsive Biped Character Stepping: When Push Comes To Shove
B Kenwright
International Conference on CyberWorlds (CW2012), Germany(Darmstadt), 25-27 …, 2012
382012
Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers
B Kenwright, G Morgan
Algorithmic and Architectural Gaming Design, 159-205, 2012
382012
Bio-inspired animated characters: A mechanistic & cognitive view
B Kenwright
2016 Future Technologies Conference (FTC), 1079-1087, 2016
372016
Real-time character inverse kinematics using the gauss-seidel iterative approximation method
B Kenwright
arXiv preprint arXiv:2211.00330, 2022
362022
Free-form tetrahedron deformation
B Kenwright
Advances in Visual Computing: 11th International Symposium, ISVC 2015, Las …, 2015
362015
Generic convex collision detection using support mapping
B Kenwright
Technical report, 2015
352015
Synthesizing Balancing Character Motions
B Kenwright
9th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS …, 2012
352012
Dual-Quaternions: From Classical Mechanics to Computer Graphics and Beyond
B Kenwright
33*
Neural network in combination with a differential evolutionary training algorithm for addressing ambiguous articulated inverse kinematic problems
B Kenwright
SIGGRAPH Asia 2018 Technical Briefs, 1-4, 2018
322018
Quaternion fourier transform for character motions
B Kenwright
The Eurographics Association, 2015
322015
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20