SIMBA: A simulator for business education and research F Borrajo, Y Bueno, I De Pablo, B Santos, F Fernández, J García, ... Decision Support Systems 48 (3), 498-506, 2010 | 101 | 2010 |
Trained behavior trees: Programming by demonstration to support ai game designers I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ... IEEE Transactions on Games 11 (1), 5-14, 2017 | 55 | 2017 |
Combining neural networks for controlling non-player characters in games I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ... International Work-Conference on Artificial Neural Networks, 694-705, 2017 | 10 | 2017 |
Painting Authorship and Forgery Detection Challenges with AI Image Generation Algorithms: Rembrandt and 17th Century Dutch Painters as a Case Study N Fraile-Narváez, M., Sagredo-Olivenza, I., & McGowan IJIMAI 7 (7), 7-13, 2022 | 8 | 2022 |
Instance-based defense against adversarial attacks in Deep Reinforcement Learning J García, I Sagredo Engineering Applications of Artificial Intelligence 107, 104514, 2022 | 7 | 2022 |
Comparison of a tablet versus computer-based classical theatre game among 8–13 year children A Romero-Hernandez, M Gonzalez-Riojo, I Sagredo-Olivenza, B Manero IEEE Access 9, 44283-44291, 2021 | 7 | 2021 |
A cloud based simulation service for 3d crowd simulations R Pax, JJ Gomez-Sanz, IS Olivenza, MC Bonett 2018 IEEE/ACM 22nd International Symposium on Distributed Simulation and …, 2018 | 7 | 2018 |
Supporting the collaboration between programmers and designers building game AI I Sagredo-Olivenza, MA Gómez-Martín, PA González-Calero Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 7 | 2015 |
Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29-Ocotober 2, 2015, Proceedings K Chorianopoulos, M Divitini, JB Hauge, L Jaccheri, R Malaka Springer, 2015 | 6 | 2015 |
Un modelo integrador de maquinas de estados y arboles de comportamiento para videojuegos. I Sagredo-Olivenza, MA Gómez-Martín, PA González-Calero CoSECivi, 185-198, 2014 | 4 | 2014 |
Using queueing networks to approximate Pedestrian simulations I Sagredo-Olivenza, M Cárdenas-Bonett, JJ Gómez-Sanz Distributed Computing and Artificial Intelligence, Special Sessions, 15th …, 2019 | 3 | 2019 |
Using program by demonstration and visual scripting to supporting game design I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ... Advances in Artificial Intelligence: From Theory to Practice: 30th …, 2017 | 2 | 2017 |
UHotDraw: a GUI framework to simplify draw application development in Unity 3D I Sagredo-Olivenza, G Flórez-Puga, MA Gómez-Martín, ... Actas del Primer Simposio Español de Entretenimiento Digital, 131-142, 2013 | 2 | 2013 |
Implementación de nodos consulta en árboles de comportamiento. I Sagredo-Olivenza, GF Puga, MA Gómez-Martín, PA González-Calero CoSECivi, 144-155, 2015 | 1 | 2015 |
Supporting the construction of a GUI component for specifying the behavior of non-player characters in unity I Sagredo-Olivenza, G Flórez-Puga, MA Gómez-Martín, ... International Journal of Creative Interfaces and Computer Graphics (IJCICG …, 2015 | 1 | 2015 |
Metrics of film success: defining the 21st-century blockbuster in the USA through theatrical release and profitability N McGowan, I Sagredo-Olivenza, M Fraile-Narvaez Creative Industries Journal, 1-19, 2024 | | 2024 |
Do Gaming Habits or Gender Influence the Interest of School-Age Children in Spanish Dance after Playing a Video Game? A Romero-Hernandez, I Sagredo-Olivenza, P Gervás, B Manero Available at SSRN 4524900, 2023 | | 2023 |
Proyecto de mejora de la conexión entre las asignaturas del grado en Diseño Digital mediante un árbol de insignias. Ponencia N01-S01-13. MB Yañez Martínez, N McGowan, I Sagredo Olivenza III Congreso Internacional Nodos del Conocimiento. La Academia frente a los …, 2023 | | 2023 |
Metodología para llevar el diseño de niveles de un videojuego a las aulas IS Olivenza, NMG Jorge, RB Franceschi La innovación en el ámbito socioeducativo a través de las tecnologías y la …, 2023 | | 2023 |
La resolución de problemas como estrategia didáctica en enseñanza online de asignaturas visuales N Mcgowan, MF Narváez, IS Olivenza Pensamiento, arte y comunicación: la importancia de hacer llegar el mensaje …, 2023 | | 2023 |