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Sofia Ribeiro
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Promoting student engagement in the design of digital games: The creation of games using a Toolkit to Game Design
P Beça, M Aresta, C Ortet, R Santos, AI Veloso, S Ribeiro
2020 IEEE 20th International Conference on Advanced Learning Technologies …, 2020
262020
Developing a toolkit to game design: the Gamers4Nature project: from concept to artefact
P Beça, M Aresta, AI Veloso, R Santos, E Ferreira, S Jervis, G Gomes, ...
Proceedings of the 15th International Conference on the Foundations of …, 2020
112020
Design and Initial Evaluation of an Online Portal-Repository: The Case of Gamers4Nature Project
P Beça, S Ribeiro, R Santos, M Aresta, AI Veloso, C Ortet
International Conference on Design and Digital Communication, 137-147, 2020
62020
Supporting the construction of game narratives using a toolkit to game design
P Beça, C Ortet, M Aresta, R Santos, A Veloso, S Ribeiro
International Conference on Videogame Sciences and Arts, 72-83, 2020
42020
Supporting the Construction of Mobile Games Interfaces: The Gamers4Nature Mobile Game Guidelines Cards Set
S Ribeiro, P Beça, M Aresta, R Santos, AI Veloso
International Conference on Design and Digital Communication, 209-222, 2021
32021
Footour: Designing and Developing a Location-Based Game for Senior Tourism in the miOne Community
AI Veloso, D Carvalho, J Sampaio, S Ribeiro, LV Costa
International Conference on Human-Computer Interaction, 673-687, 2020
22020
Digital authoring tools to create educational resources: An analysis framework sustained by a benchmarking research
S Ribeiro, P Beça
2022 17th Iberian Conference on Information Systems and Technologies (CISTI …, 2022
12022
Aiding the Digital Creation of Physical Resources: Card Sets for The Gamers4Nature Toolkit to Game Design
S Ribeiro, P Beça, M Aresta
International Conference on Information Technology & Systems, 541-552, 2022
12022
FOSTERING THE DEVELOPMENT OF TEACHERS’DIGITAL LITERACY WHILST PROMOTING NEW PEDAGOGICAL STRATEGIES: CREATING TANGIBLE EDUCATIONAL RESOURCES
S Ribeiro, P Beça, M Aresta
EDULEARN22 Proceedings, 9606-9612, 2022
12022
Definition of a Digital Tool to Create Physical Artifacts: The Case of the Gamers4Nature Project
P Beça, S Ribeiro, M Aresta, R Santos, AI Veloso
Perspectives on Design and Digital Communication II: Research, Innovations …, 2021
12021
AUGMENTED REALITY AS AN ASSET TO 3D GEOMETRY: A DIGITAL RESOURCE FOR TEACHERS
S Ribeiro, A Breda, E Rocha, D Tinoco
INTED2022 Proceedings, 344-351, 2022
2022
COMPUTATIONAL THINKING IN UPPER-SECONDARY EDUCATION: A SYSTEMATIC LITERATURE REVIEW
S Ribeiro, A Breda, E Rocha
INTED2022 Proceedings, 2650-2659, 2022
2022
Realidade Aumentada no ensino de Matemática
S Ribeiro
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