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Correu electrònic verificat a brunel.ac.uk - Pàgina d'inici
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‘Hanging out in Runescape’: Identity, work and leisure in the virtual playground
N Crowe, S Bradford
Children's Geographies 4 (3), 331-346, 2006
1102006
‘We're just like Gok, but in reverse’: Ana Girls–empowerment and resistance in digital communities
N Crowe, M Watts
International Journal of Adolescence and Youth 21 (3), 379-390, 2016
452016
‘When I click “ok” I become Sassy–I become a girl’. Young people and gender identity: subverting the ‘body’in massively multi-player online role-playing games
N Crowe, M Watts
International Journal of Adolescence and Youth 19 (2), 217-231, 2014
352014
Researching transgression: Ana as a youth subculture in the age of digital ethnography
N Crowe, K Hoskins
Societies 9 (3), 53, 2019
192019
“It's like my life but more, and better!”—Playing with the Cathaby Shark Girls: MMORPGs, young people and Fantasy-based social play
N Crowe
International Journal of Adolescence and Youth 16 (2), 201-223, 2011
192011
Identity and structure in online gaming: Young people’s symbolic and virtual extensions of self
N Crowe, S Bradford
Youth Cultures, 225-238, 2007
182007
The Geography of Trolls, Grief Tourists and ‘playing’with digital transgression
N Crowe, DM Watts
Play, recreation, health and well being 9, 1-18, 2015
52015
‘Hanging with the ‘Cathaby Shark Gurlz’and other Runescape stories: Young people, identity and community in a virtual world
N Crowe
School of Sport and Education, 2009
52009
Games and learning: using multi-play digital games and online virtual worlds
N Crowe, S Flynn
Teaching and Learning with ICT in the Primary School, 164-170, 2014
42014
Virtual and online research with young people
N Crowe
Research and Research Methods for Youth Practitioners, 162-181, 2013
32013
Digital Youth Subcultures: Performing ‘Transgressive’Identities in Digital Social Spaces
K Hoskins, C Genova, N Crowe
Taylor & Francis, 2022
22022
Geographies of Trolls, Grief Tourists, and Playing with Digital Transgression
N Crowe, M Watts
Play and Recreation, Health and Wellbeing, 387-406, 2016
22016
Hunting Down The Monster: Using Multi-Play Digital Games And Online Virtual Worlds In Secondary School Teaching
N Crowe, S Flynn
Learning to teach using ICT in the secondary school, 133-145, 2013
22013
More than a single (digital) story: Restorative practice in a climate of digital transgression
G Waite, N Crowe
Journal of Education 10 (1), 7, 2019
12019
ARE INSTITUTES AND LEARNERS READY FOR E-LEARNING IN THE MALDIVES?
F Thaufeega, M Watts, N Crowe
INTED2016 Proceedings, 1990-1999, 2016
12016
Institute and learner readiness for e-learning in the Maldives
F Thaufeega, N Crowe, M Watts
IATED, 2015
12015
Online gaming and digital fantasy for scientific literacy
N Crowe
Debates in Science Education, 81-98, 2014
12014
Researching Youth Subcultures: Methodology, Methods and Ethics
K Hoskins, C Genova, N Crowe
Digital Youth Subcultures, 16-32, 2022
2022
Drawing the Threads Together: Conclusions and Recommendations
N Crowe, K Hoskins, C Genova
Digital Youth Subcultures, 183-187, 2022
2022
What are Digital Youth Subcultures and why do they Matter?
C Genova, N Crowe, K Hoskins
Digital Youth Subcultures, 3-15, 2022
2022
En aquests moments el sistema no pot dur a terme l'operació. Torneu-ho a provar més tard.
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