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Arianna Boldi
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The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots
A Rapp, L Curti, A Boldi
International Journal of Human-Computer Studies 151, 102630, 2021
3352021
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic
A Boldi, A Rapp, M Tirassa
Human–Computer Interaction, 1-42, 2022
312022
How to implement educational robotics’ programs in Italian schools: A brief guideline according to an instructional design point of view
GB Ronsivalle, A Boldi, V Gusella, C Inama, S Carta
Technology, Knowledge and Learning 24, 227-245, 2019
292019
Commercial video games as a resource for mental health: A systematic literature review
A Boldi, A Rapp
Behaviour & Information Technology 41 (12), 2654-2690, 2022
262022
Quantifying the body: Body image, body awareness and self-tracking technologies
A Boldi, A Rapp
Quantifying Quality of Life: Incorporating Daily Life into Medicine, 189-207, 2022
82022
Carta
GB Ronsivalle, A Boldi, V Gusella, C Inama
82019
Opening the black box: How staff training and development may affect the innovation of enterprises
D Mate, A Carpaneto, C Tirassa, A Brizio, R Rezzonico, B Brassesco, ...
The International Society for Professional Innovation Management (ISPIM), 2010
72010
Exploring the lived experience of behavior change technologies: Towards an existential model of behavior change for HCI
A Rapp, A Boldi
ACM Transactions on Computer-Human Interaction 30 (6), 1-50, 2023
42023
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions
A Rapp, A Boldi, L Curti, A Perrucci, R Simeoni
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
42023
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking
A Boldi, A Silacci, MO Boldi, M Cherubini, M Caon, N Zufferey, ...
Computers in Human Behavior 151, 108036, 2024
22024
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis
A Boldi, A Rapp
International Journal of Human-Computer Studies 180, 103141, 2023
22023
“Is It Legit, To You?”. An Exploration of Players’ Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty
A Boldi, A Rapp
International Journal of Human–Computer Interaction, 1-21, 2023
22023
A Model to Select Train and Assess “Data Scientist” Professional Profile in Banks: Artificial Neural Networks and Information Technology Applied to the Human Resource Department
GB Ronsivalle, A Boldi
Proceedings of the International Academic Conference on Social Sciences …, 2017
22017
How do people ascribe humanness to chatbots? An analysis of real-world human-agent interactions and a theoretical model of humanness
A Rapp, A Boldi, L Curti, A Perrucci, R Simeoni
International Journal of Human–Computer Interaction, 1-24, 2023
12023
Commercial video games as a resource for mental health: A systematic
A Boldi, A Rapp
12023
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions
A Boldi, A Rapp, M Tirassa
PSYCHOLOGICAL APPLICATIONS AND TRENDS, 410-414, 2022
12022
How can we engage people to map places suitable for the autistic population? A crowdsourced approach.
A Rapp, F Cena, C Mattutino, C Schifanella, N Mauro, L Ardissono, ...
PSYCHOBIT, 2020
12020
Artificial Intelligence Applied: Six Actual Projects in Big Organizations
GB Ronsivalle, A Boldi
Educational and Social Dimensions of Digital Transformation in Organizations …, 2019
12019
"Smart Pictures" of Italian Banks' Human Capital: a Software Tool for Mapping Competences and Planning Training Courses
A Boldi, E Ciuffa, L Pavone, B Romani, GB Ronsivalle
1*
Playing as the World Falls Apart: The Use of Video Games during the COVID-19 Crisis—the Case of Italy
A Boldi, M Tirassa, A Rapp
Gaming and Gamers in Times of Pandemic, 223, 2024
2024
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Articles 1–20