Miguel Lastra
Miguel Lastra
Profesor Contratado Doctor de la Universidad de Granada (Associate Professor)
Dirección de correo verificada de ugr.es
Título
Citado por
Citado por
Año
An efficient parametric algorithm for octree traversal
J Revelles, C Urena, M Lastra
Václav Skala-UNION Agency, 2000
1552000
A high performance fingerprint matching system for large databases based on GPU
PD Gutierrez, M Lastra, F Herrera, JM Benítez
IEEE Transactions on Information Forensics and Security 9 (1), 62-71, 2013
712013
Simulation of shallow-water systems using graphics processing units
M Lastra, JM Mantas, C Ureña, MJ Castro, JA García-Rodríguez
Mathematics and Computers in Simulation 80 (3), 598-618, 2009
612009
A particle-path based method for Monte-Carlo density estimation
M Lastra, C Urena, J Revelles, R Montes
Poster at: 13th EUROGRAPHICS Workshop on Rendering, 2002
342002
Fast fingerprint identification using GPUs
M Lastra, J Carabaño, PD Gutiérrez, JM Benítez, F Herrera
Information Sciences 301, 195-214, 2015
302015
A high performance memetic algorithm for extremely high-dimensional problems
M Lastra, D Molina, JM Benítez
Information Sciences 293, 35-58, 2015
302015
GPU-SME-kNN: Scalable and memory efficient kNN and lazy learning using GPUs
PD Gutiérrez, M Lastra, J Bacardit, JM Benítez, F Herrera
Information Sciences 373, 165-182, 2016
282016
SMOTE-GPU: Big data preprocessing on commodity hardware for imbalanced classification
PD Gutiérrez, M Lastra, JM Benítez, F Herrera
Progress in Artificial Intelligence 6 (4), 347-354, 2017
212017
Efficient multilayer shallow-water simulation system based on gpus
M Lastra, MJC Díaz, C Ureña, M de la Asunción
Mathematics and Computers in Simulation 148, 48-65, 2018
62018
GENERIC BRDF SAMPLING-A Sampling Method for Global Illumination
R Montes, C Urena, R García, M Lastra
International Conference on Computer Graphics Theory and Applications 2, 191-198, 2008
62008
A formal framework approach for ray-scene intersection test improvement
J Revelles, M Lastra, R Montes, P Cano
UNION Agency, 2003
52003
A density estimation technique for radiosity
M Lastra, C Ureña, J Revelles, R Montes
In Ibero-American Symposium in Computer Graphics (SIACG’2002, 2002
52002
Density estimation optimizations for global illumination
R Garcia, C Urena, J Revelles, M Lastra, R Montes
Václav Skala-UNION Agency, 2006
32006
GPU Processing for Biometric Big Data Based Identification. Why and what for?
M Lastra, PD Gutiérrez, JM Benítez, F Herrera
Biostatistics and Biometrics Open Access Journal 2 (1), 2017
12017
Simulation of Shallow Water systems using GPUs
M Lastra, JM Mantas, C Urena, MJ Castro, JA Garcıa-Rodrıguez
12009
An Importance Sampling Method for Arbitrary BRDFs
R Montes, C Urena, R García, M Lastra
International Conference on Computer Vision and Computer Graphics, 41-54, 2008
12008
Interactive global illumination for quasi-static scenes
RJ Garcia, C Urena, M Lastra, R Montes, J Revelles
Proceedings Computer Graphics International, 2004., 128-131, 2004
12004
A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes.
J Revelles, N Aguilera, J Aguado, M Lastra, RJ García, R Montes
Eurographics (Posters), 2003
12003
Optimizaciones en estimación de densidades para iluminación global
RJ García, C Ureña, M Lastra, R Montes, J Revelles
1
A High Order Finite Volume Numerical Scheme for Shallow Water System: An Efficient Implementation on GPUs
MJC Díaz, M Lastra, JM Mantas, S Ortega
Numerical Mathematics and Advanced Applications 2009, 227-235, 2010
2010
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20