Social service robots in wellness and restaurant applications S Pieska, M Luimula, J Jauhiainen, V Spiz Journal of Communication and Computer 10 (1), 116-123, 2013 | 81 | 2013 |
Impact of serious games on health and well-being of elderly: a systematic review TTH Nguyen, D Ishmatova, T Tapanainen, TN Liukkonen, N Katajapuu, ... | 72 | 2017 |
Maritime safety education with VR technology (MarSEVR) E Markopoulos, J Lauronen, M Luimula, P Lehto, S Laukkanen 2019 10th IEEE International Conference on Cognitive Infocommunications …, 2019 | 52 | 2019 |
Exergames designed for older adults: a pilot evaluation on psychosocial well-being J Li, X Xu, TP Pham, YL Theng, N Katajapuu, M Luimula Games for health journal 6 (6), 371-378, 2017 | 47 | 2017 |
Social service robots in public and private environments S Pieskä, M Luimula, J Jauhiainen, V Spiz Recent Researches in Circuits, Systems, Multimedia and Automatic Control 190 …, 2012 | 38 | 2012 |
Remote navigation of a mobile robot in an RFID-augmented environment M Luimula, K Sääskilahti, T Partala, S Pieskä, J Alaspää Personal and Ubiquitous Computing 14, 125-136, 2010 | 38 | 2010 |
Needs and user acceptance of older adults for mobile service robot K Sääskilahti, R Kangaskorte, S Pieskä, J Jauhiainen, M Luimula 2012 IEEE RO-MAN: The 21st IEEE International Symposium on Robot and Human …, 2012 | 37 | 2012 |
Virtual reality as a communication tool for fire safety-Experiences from the VirPa project. D Oliva, B Somerkoski, K Tarkkanen, A Lehto, M Luimula GamiFIN, 241-252, 2019 | 35 | 2019 |
Speed-dependent camera control in 3D mobile roadmaps T Partala, T Flink, M Luimula, O Saukko International Conference on Intelligent Interactive Assistance and Mobile …, 2009 | 34 | 2009 |
When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study. A Pyae, TN Liukkonen, T Saarenpää, M Luimula, P Granholm, J Smed Journal of Usability Studies 11 (4), 2016 | 33 | 2016 |
Immersive safe oceans technology: Developing virtual onboard training episodes for maritime safety E Markopoulos, M Luimula Future Internet 12 (5), 80, 2020 | 32 | 2020 |
Investigating players' engagement, immersion, and experiences in playing Pokémon go A Pyae, M Luimula, J Smed Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition …, 2017 | 31 | 2017 |
Benefits of exergame exercise on physical functioning of elderly people N Katajapuu, M Luimula, YL Theng, TP Pham, J Li, A Pyae, K Sato 2017 8th IEEE International Conference on Cognitive Infocommunications …, 2017 | 29 | 2017 |
Parallel learning between the classroom and the field using location-based communication techniques O Haapala, K Sääskilathi, M Luimula, J Yli-Hemminki, T Partala EdMedia+ Innovate Learning, 668-676, 2007 | 29 | 2007 |
Investigating the effects of motion-based Kinect game system on user cognition A Nakai, A Pyae, M Luimula, S Hongo, H Vuola, J Smed Journal on Multimodal User Interfaces 9, 403-411, 2015 | 28 | 2015 |
Digital museum transformation strategy against the Covid-19 pandemic crisis E Markopoulos, C Ye, P Markopoulos, M Luimula Advances in Creativity, Innovation, Entrepreneurship and Communication of …, 2021 | 26 | 2021 |
Exersense: physical exercise recognition and counting algorithm from wearables robust to positioning S Ishii, A Yokokubo, M Luimula, G Lopez Sensors 21 (1), 91, 2020 | 26 | 2020 |
IteMinder: finding items in a room using passive RFID tags and an autonomous robot (poster) M Komatsuzaki, K Tsukada, I Siio, P Verronen, M Luimula, S Pieskä Proceedings of the 13th international conference on Ubiquitous computing …, 2011 | 25 | 2011 |
Fast experimentations with virtual technologies pave the way for experience economy S Pieskä, M Luimula, T Suominen Acta Polytechnica Hungarica 16 (6), 9-26, 2019 | 24 | 2019 |
Finger tracking and hand recognition technologies in virtual reality maritime safety training applications E Markopoulos, P Markopoulos, N Laivuori, C Moridis, M Luimula 2020 11th IEEE International Conference on Cognitive Infocommunications …, 2020 | 21 | 2020 |