Javier Gomez Escribano
TitleCited byYear
Emotional self-regulation of individuals with autism spectrum disorders: smartwatches for monitoring and interaction
JC Torrado, J Gomez, G Montoro
Sensors 17 (6), 1359, 2017
282017
Adaptive manuals as assistive technology to support and train people with acquired brain injury in their daily life activities
J Gómez, G Montoro, PA Haya, X Alamán, S Alves, M Martínez
Personal and ubiquitous computing 17 (6), 1117-1126, 2013
252013
AmICog–mobile technologies to assist people with cognitive disabilities in the work place
J Gómez, X Alamán, G Montoro, JC Torrado, A Plaza
ADCAIJ: Advances in Distributed Computing and Artificial Intelligence …, 2014
172014
Easing the integration: A feasible indoor wayfinding system for cognitive impaired people
JC Torrado, G Montoro, J Gomez
Pervasive and Mobile Computing 31, 137-146, 2016
122016
An Adapted Wayfinding System for Pedestrians with Cognitive Disabilities
J Gomez, G Montoro, JC Torrado, A Plaza
Mobile Information Systems 2015, 2015
122015
The Potential of Smartwatches for Emotional Self-regulation of People with Autism Spectrum Disorder
JC Torrado, G Montoro, J Gomez
9th International Conference on Health Informatics, 444-449, 2016
92016
iFaces: Adaptative user interfaces for Ambient Intelligence
J Gómez, G Montoro, PA Haya
International Association for Development of the Information Society (IADIS), 2008
62008
Leo con lula, introducing global reading methods to children with ASD
J Gomez, L Jaccheri, JC Torrado, G Montoro
Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018
52018
Distributed schema-based middleware for ambient intelligence environments
J Gómez, G Montoro, PA Haya, M García-Herranz, X Alamán
Ubiquitous Developments in Ambient Computing and Intelligence: Human …, 2011
52011
Using smartphones to assist people with Down syndrome in their labour training and integration. A case study.
J Gomez, JC Torrado, G Montoro
Wireless Communications and Mobile Computing 2017, 2017
42017
Using smartwatches for behavioral issues in ASD
J Gomez, JC Torrado, G Montoro
XVII International Conference on Human Computer Interaction, 2016
42016
Tappetina's empathy game: a playground of storytelling and emotional understanding
SB Skaraas, J Gomez, L Jaccheri
Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018
32018
Mobile devices as assistive technologies for asd: experiences in the classroom
D Roldán-Álvarez, J Gomez, A Márquez-Fernández, E Martín, G Montoro
International Conference of Design, User Experience, and Usability, 187-197, 2016
32016
Easing the Integration and Communication in Ambient Intelligence
J Gómez, G Montoro, PA Haya, M García-Herranz, X Alamán
International Journal of Ambient Computing and Intelligence (IJACI) 1 (3), 53-65, 2009
32009
AssisT-task: a smartphone application to support people with cognitive disabilities in their daily life activities
J Gomez, JC Torrado, G Montoro
Proceedings of the 17th ACM Conference on Interaction Design and Children …, 2018
22018
User study and integration of assistive technologies for people with cognitive disabilities in their daily life activities
J Gomez, G Montoro
Journal of Ambient Intelligence and Smart Environments 7 (3), 2015
22015
A Mobile Navigation System Based on Visual Cues for Pedestrians with Cognitive Disabilities
J Gómez, T Ojala
In: Theng LB (ed.) Assistive Technologies for Physical and Cognitive …, 2014
22014
Exploring on e-Learning Enhancement by Mean of Advanced Interactive Tools: The GHIA (Group of Advanced Interactive Tools) proposals
X Alamán, RM Carro, I Claros, R Cobos, L Echeverría, J Gomez, P Haya, ...
Frontiers in Education Conference, 399-402, 2014
22014
Supporting self-evaluation for children with mental disabilities through Augmented Reality
JC Torrado, J Gomez, L Jaccheri
Proceedings of the 18th ACM International Conference on Interaction Design …, 2019
12019
NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics
N Shikine, T Yamanaka, L Jaccheri, J Gomez, J Hoshino
International Conference on Entertainment Computing, 329-333, 2018
12018
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