Seguir
Eelke Folmer
Eelke Folmer
Professor/Chair, Department of Computer Science and Engineering, University of Nevada Reno
Dirección de correo verificada de unr.edu - Página principal
Título
Citado por
Citado por
Año
Architecting for usability: a survey
E Folmer, J Bosch
Journal of systems and software 70 (1-2), 61-78, 2004
5472004
Game accessibility: a survey
B Yuan, E Folmer, FC Harris
Universal Access in the information Society 10, 81-100, 2011
4972011
Indoor human navigation systems: A survey
N Fallah, I Apostolopoulos, K Bekris, E Folmer
Interacting with computers 25 (1), 21-33, 2013
3882013
Accessibility
T Westin, B Ellis, I Hamilton, E Folmer
Encyclopedia of Video Games; The Culture, Technology and Art of Gaming 1, 6--9, 2012
247*2012
Blind hero: enabling guitar hero for the visually impaired
B Yuan, E Folmer
Proceedings of the 10th international ACM SIGACCESS conference on Computers …, 2008
2062008
VR-step: Walking-in-place using inertial sensing for hands free navigation in mobile VR environments
S Tregillus, E Folmer
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems …, 2016
1842016
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
T Morelli, J Foley, L Columna, L Lieberman, E Folmer
Proceedings of the Fifth International Conference on the Foundations of …, 2010
1792010
Virtual locomotion: a survey
M Al Zayer, P MacNeilage, E Folmer
IEEE transactions on visualization and computer graphics, 2018
1652018
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks
N Fallah, I Apostolopoulos, K Bekris, E Folmer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
1502012
The glossary of human computer interaction
B Papantoniou, M Soegaard, JR Lupton, M Goktürk, ...
https://www.interaction-design.org/literature/book/the-glossary-of …, 2016
140*2016
VI-bowling: a tactile spatial exergame for individuals with visual impairments
T Morelli, J Foley, E Folmer
Proceedings of the 12th international ACM SIGACCESS conference on Computers …, 2010
1302010
A framework for capturing the relationship between usability and software architecture
E Folmer, J Van Gurp, J Bosch
Software Process: Improvement and Practice 8 (2), 67-87, 2003
126*2003
Headlock: a wearable navigation aid that helps blind cane users traverse large open spaces
A Fiannaca, I Apostolopoulous, E Folmer
Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014
1252014
Software architecture analysis of usability
E Folmer, J Gurp, J Bosch
IFIP International Conference on Engineering for Human-Computer Interaction …, 2004
1132004
Bridging patterns: An approach to bridge gaps between SE and HCI
E Folmer, M van Welie, J Bosch
Information and Software Technology 48 (2), 69-89, 2006
1112006
Teleportation without Spatial Disorientation Using Optical Flow Cues
J Bhandari, P MacNeilage, E Folmer
Proceedings of Graphics Interface 2018, 162 - 167, 2018
1032018
Component based game development–a solution to escalating costs and expanding deadlines?
E Folmer
Component-Based Software Engineering: 10th International Symposium, CBSE …, 2007
1012007
Accessible touchscreen technology for people with visual impairments: a survey
W Grussenmeyer, E Folmer
ACM Transactions on Accessible Computing (TACCESS) 9 (2), 1-31, 2017
912017
Exploring the use of a drone to guide blind runners
M Al Zayer, S Tregillus, J Bhandari, D Feil-Seifer, E Folmer
Proceedings of the 18th International ACM SIGACCESS Conference on Computers …, 2016
89*2016
Handsfree omnidirectional VR navigation using head tilt
S Tregillus, M Al Zayer, E Folmer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017
842017
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20