Seguir
Mamta Shah
Mamta Shah
Senior Learning Scientist, Elsevier
Dirección de correo verificada de elsevier.com
Título
Citado por
Citado por
Año
The play curricular activity reflection discussion model for game-based learning
A Foster, M Shah
Journal of Research on Technology in Education 47 (2), 71-88, 2015
1032015
Principles for advancing game-based learning in teacher education
A Foster, M Shah
Journal of Digital Learning in Teacher Education 36 (2), 84-95, 2020
812020
Undertaking an ecological approach to advance game-based learning: A case study
M Shah, A Foster
Journal of Educational Technology & Society 17 (1), 29-41, 2014
722014
Developing and assessing teachers’ knowledge of game-based learning
M Shah, A Foster
Journal of Technology and Teacher Education 23 (2), 241-267, 2015
682015
Projective Reflection: Facilitating Learning as Identity Change Through Game-Based Learning
M Shah, A Foster, A Barany
Game-based learning: Theory, strategies and performance outcomes, 257-78, 2017
492017
Knew me and new me: Facilitating student identity exploration and learning through game integration
A Foster, M Shah
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 8 …, 2016
442016
The ICCE framework: Framing learning experiences afforded by games
A Foster, M Shah
Journal of Educational Computing Research 51 (4), 369-395, 2015
362015
Game network analysis: For teaching with games
AN Foster, M Shah, M Duvall
Teacher education: Concepts, methodologies, tools, and applications, 371-403, 2016
302016
High school students’ role-playing for identity exploration: findings from virtual city planning
A Foster, M Shah, A Barany, H Talafian
Information and Learning Sciences 120 (9/10), 640-662, 2019
262019
Designing a game-based learning course: K-12 integration and pedagogical model
A Foster, J Katz-Buonincontro, M Shah
Society for Information Technology & Teacher Education International …, 2011
212011
PCaRD: A model for teachers to integrate games in their classrooms
A Foster, M Shah
Society for Information Technology & Teacher Education International …, 2012
182012
NCLEX-RN readiness: HESI Exit Exam validity and nursing program policies
M Shah, B Fuller, C Gouveia, CL Mee, RS Baker, MOZ San Pedro
Journal of Professional Nursing 39, 131-138, 2022
162022
The inquiry, communication, construction and expression (ICCE) framework for understanding learning experiences in games
M Shah, A Foster
International Journal of Virtual and Personal Learning Environments (IJVPLE …, 2014
152014
Framing and studying learning and identity in virtual learning environments: Introduction to the special issue
A Foster, M Shah
The Journal of Experimental Education 89 (3), 445-449, 2021
132021
Pre-service teacher education in game-based learning: Cultivating knowledge and skills for integrating digital games in K-12 classrooms
M Shah
Drexel University, 2015
132015
Facilitating and interpreting high school students’ identity exploration trajectories in STEM
M Shah, A Foster, H Talafian, A Barany, ME Petrovich Jr
The Journal of Experimental Education 89 (3), 541-559, 2021
122021
The technological pedagogical content knowledge (TPACK) framework: Lineages of the first ten years of research: Part 1
A Kessler, M Phillips, M Koehler, P Mishra, J Rosenberg, ...
Society for Information Technology & Teacher Education International …, 2017
112017
Examining Game Design Features for Identity Exploration and Change
A Foster, M Shah
Journal of Computers in Mathematics and Science Teaching 35 (4), 369-384, 2016
112016
PCaRD: Integrating games into classrooms
A Foster, M Shah
Proceedings of the 5th European Conference on Games Based Learning, 183-194, 2011
112011
Modeling educator use of virtual reality simulations in nursing education using epistemic network analysis
M Shah, A Siebert-Evenstone, B Eagan, R Holthaus
2021 7th International Conference of the Immersive Learning Research Network …, 2021
102021
El sistema no puede realizar la operación en estos momentos. Inténtalo de nuevo más tarde.
Artículos 1–20