Elena Kokkinara
Elena Kokkinara
PhD student
Dirección de correo verificada de ub.edu
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Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion
E Kokkinara, M Slater
Perception 43 (1), 43-58, 2014
1332014
First person perspective of seated participants over a walking virtual body leads to illusory agency over the walking
E Kokkinara, K Kilteni, KJ Blom, M Slater
Scientific reports 6 (1), 1-11, 2016
662016
The effects of visuomotor calibration to the perceived space and body, through embodiment in immersive virtual reality
E Kokkinara, M Slater, J López-Moliner
ACM Transactions on Applied Perception (TAP) 13 (1), 1-22, 2015
362015
The effect of realistic appearance of virtual characters in immersive environments-does the character's personality play a role?
K Zibrek, E Kokkinara, R McDonnell
IEEE transactions on visualization and computer graphics 24 (4), 1681-1690, 2018
272018
Animation realism affects perceived character appeal of a self-virtual face
E Kokkinara, R McDonnell
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 221-226, 2015
162015
Don't stand so close to me: investigating the effect of control on the appeal of virtual humans using immersion and a proximity-based behavioral task
K Zibrek, E Kokkinara, R McDonnell
Proceedings of the ACM Symposium on Applied Perception, 1-11, 2017
152017
Turbulent motions cannot shake VR
F Soyka, E Kokkinara, M Leyrer, H Buelthoff, M Slater, B Mohler
2015 IEEE Virtual Reality (VR), 33-40, 2015
122015
Modelling selective visual attention for autonomous virtual characters
E Kokkinara, O Oyekoya, A Steed
Computer Animation and Virtual Worlds 22 (4), 361-369, 2011
112011
Up, down, near, far: an online vestibular contribution to distance judgement
Á Török, ER Ferrè, E Kokkinara, V Csépe, D Swapp, P Haggard
PLoS one 12 (1), e0169990, 2017
72017
Facial features of non-player creatures can influence moral decisions in video games
Y Ferstl, E Kokkinara, R McDonnell
ACM Transactions on Applied Perception (TAP) 15 (1), 1-12, 2017
62017
Do I trust you, abstract creature? a study on personality perception of abstract virtual faces
Y Ferstl, E Kokkinara, R McDonnell
Proceedings of the ACM Symposium on Applied Perception, 39-43, 2016
62016
VR-HYPERSPACE—The innovative use of virtual reality to increase comfort by changing the perception of self and space
M D'Cruz, H Patel, L Lewis, S Cobb, M Bues, O Stefani, T Grobler, K Helin, ...
2014 IEEE Virtual Reality (VR), 167-168, 2014
62014
Crowd appearance affects player performance in game combat scenarios
E Carrigan, E Kokkinara, F Gheorghe, M Houlier, S Donikian, ...
Proceedings of the 9th International Conference on Motion in Games, 187-192, 2016
42016
Up, Down, Near, Far: An Online Vestibular Contribution to Distance Judgement
A Torok, ER Ferre, E Kokkinara, V Csepe, D Swapp, P Haggard
PLoS ONE 12 (1), e0169990-e0169990, 2017
22017
Supplementary Material for: “Measuring the Effects through Time of the Influence of Visuomotor and Visuotactile Synchronous Stimulation on …
E Kokkinara, M Slater
Perception 43 (1), NP1-NP4, 2014
22014
A Cybernetic Approach to Self-motion Perception
F Soyka
Logos Verlag, 2013
12013
Evaluating the response to virtual characters by using a social behavioral task
K ZIBREK, E KOKKINARA, R MCDONNELL
2017
The Effect of Animation Realism on Face Ownership and Engagement
E Kokkinara, R McDonnell
Proceedings of the Facial Analysis and Animation, 1-2, 2015
2015
Understanding and Manipulating Eye Height to Change the User's Experience of Perceived Space in Virtual Reality
M Leyrer
Logos Verlag, 2014
2014
FAAVSP-The 1 st Joint Conference on Facial Analysis, Animation, and Auditory-Visual Speech Processing
E Kokkinara, R McDonnell
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Artículos 1–20