Follow
Simon Egenfeldt-Nielsen
Simon Egenfeldt-Nielsen
Serious Games Interactive
Verified email at seriousgames.net - Homepage
Title
Cited by
Cited by
Year
Understanding video games: The essential introduction
S Egenfeldt-Nielsen, JH Smith, SP Tosca
Routledge, 2019
16342019
Beyond edutainment: Exploring the educational potential of computer games
S Egenfeldt-Nielsen
Lulu. com, 2011
7692011
Overview of research on the educational use of video games
S Egenfeldt-Nielsen
Nordic journal of digital literacy 1 (3), 184-214, 2006
6642006
Third generation educational use of computer games
S Egenfeldt-Nielsen
Journal of educational Multimedia and Hypermedia 16 (3), 263-281, 2007
4052007
Educational potential of computer games
S Egenfeldt-Nielsen
Continuum, 2007
2392007
Practical barriers in using educational computer games
S Egenfeldt‐Nielsen
On the Horizon 12 (1), 18-21, 2004
1762004
Understanding video games
SE Nielsen, JH Smith, SP Tosca
The essential introduction, New York, 2008
1282008
WebDASC: a web‐based dietary assessment software for 8–11‐year‐old Danish children
A Biltoft‐Jensen, E Trolle, T Christensen, N Islam, LF Andersen, ...
Journal of human nutrition and dietetics 27, 43-53, 2014
902014
Understanding video games: the essential introduction
JH Smith, SP Tosca, S Egenfeldt-Nielsen
Routledge, 2008
842008
The challenges to diffusion of educational computer games
S Egenfeldt-Nielsen
Leading issues in games based learning 141, 145-158, 2010
692010
Serious games in education: A global perspective
S Egenfeldt-Nielsen, B Meyer, BH Sørensen
Aarhus Universitetsforlag, 2011
642011
The learning effects of'global conflicts: Palestine'
T Buch, S Egenfeldt-Nielsen
Gaming Realities, 2006
482006
What makes a good learning game
S Egenfeldt-Nielsen
Going beyond edutainment. eLearn Magazine 2, 2011
332011
What makes a good learning game? Going beyond edutainment
S Egenfeldt-Nielsen
ELearn 2011 (2), 2011
272011
Den digitale leg
S Egenfeldt-Nielsen, JH Smith
Hans Reitzels Forlag, Copenhagen, 2000
262000
Making sweet music: the educational use of computer games
C Psych, PSS Egenfeldt-Nielsen
Originaltitel:„Att skapa ljuv musik: Det pedagogiska anvandandet av …, 2007
222007
Playing with Fire: How do computer games influence the player?
S Egenfeldt-Nielsen, JH Smith
Nordicom, University of Gothenburg, 2004
222004
Exploration in computer games-a new starting point.
S Egenfeldt-Nielsen
DiGRA Conference, 2003
212003
Att skapa ljuv musik: Det pedagogiska användandet av datorspel
S Egenfeldt-Nielsen
Making sweet music: The educational use of computer games’, in J. Linderoth …, 2007
202007
Review of the research on educational usage of games
S Egenfeldt-Nielsen
Retrieved on March 31, 2014, 2003
202003
The system can't perform the operation now. Try again later.
Articles 1–20